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submitted 1 week ago by Player01@lemmy.zip to c/gaming@lemmy.ml
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[-] doctortran@lemm.ee 0 points 1 week ago

combat was more fun I thought,

And this is the problem. The original game was made for people into RPGs (technically Real Time with Pause RPG).

The sequels gave a middle finger to those people by chasing simplistic, action focused combat with minimal RPG aspects. Hence why people despise them.

[-] kaffiene@lemmy.world 2 points 1 week ago

I strongly disagree. I've been playing crpgs from literally the very first of them. I'm very definitely "into rpgs" and I love all the DA games

[-] REEEEvolution@lemmygrad.ml 1 points 1 week ago

Oh yes, I played a mage in both and the difference was startling. In the first part you have immensly powerful spells, that could also backfire hard because the game had friendly fire. At high levels you could wipe everything on the screen, including your party. In the second, friendly fire was gone so you could blast away and suddenly you spun around like a kung-fu master for some reason.

this post was submitted on 28 Sep 2024
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