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submitted 3 months ago by ampersandrew@lemmy.world to c/games@lemmy.world

The Prompt

Anecdotally, I've seen a lot of people jaded with modern gaming. I understand why. If you only see the games that have the most marketing, which are the ones you're most likely to see for obvious reasons, then you're primarily seeing the likes of AAA games with second-job-esque battle pass FOMO tactics, loot box gambling, pay to win, and constant reminders that you're missing out on the full experience of the game like coming across fan favorite characters in the DLC of an already-expensive Star Wars game. The plural of "anecdote" is not "data", but it could be this fatigue with the games that the average person is aware of that has led to a drop in spending and the crash that the industry is currently facing (but let's not sugar coat it; there are surely other factors, too). I sympathize with these people, but respectfully, there's a whole wide world out there of great games that never ask for a dime after it's in your possession, so let's call out those games and spread the word.

The Rules

  1. One game per top level comment, with the game name behind a "#" symbol so that it forms a heading, and platforms it's available on in parentheses. Leave a brief synopsis with no spoilers and a brief critique. I'll be starting us off with a number of examples. Upvote the ones you agree with, and leave a comment on the top level one for discussion.
  2. The game should have no paid DLC, no announced paid DLC, and feel like a complete product as it stands right now. I actually don't mind the most common types of DLC, like what you would find in the Paradox model, but I know there's a large enough contingent of folks who really do mind, so any DLC whatsoever is a deal-breaker for this thread. I'm making an exception for soundtrack and artbook DLC since, as far as I know, the existence of this stuff doesn't bother anyone and just allows for avenues for certain artists to get a better cut for their work from super fans. I'm not making an exception for cosmetic DLC like you'd find in V Rising, as innocuous as I personally find it to be.
  3. The game's first release must have been in 2024. By this, I mean that if it came out on PS5 two years ago but launched on PC this year, it doesn't count, so no God of War: Ragnarok. No collections of old games like Marvel vs. Capcom.
  4. No early access games, except for games that were in early access and hit v1.0 this year. So no Palworld, but Satisfactory is on the table if you'd like to recommend it. I personally didn't care for it, but if you did, feel free to list it!
  5. Only games you've played thoroughly enough to be sure you'd recommend it. If you only started playing the early chapters or levels, maybe let someone else recommend it, just in case the quality nosedives later on. I'm personally only recommending games I've finished or beaten, though that definition admittedly becomes challenging with the likes of UFO 50.
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[-] the16bitgamer@programming.dev 6 points 3 months ago* (last edited 3 months ago)

Pepper Grinder (Steam/GOG/Switch/PS4/PS5/XB/ONE/S/X)

Released in March of the is year (and in August for non switch consoles) Pepper Grinder is a traditional 2D platformer with a world map, levels, and a gimmick of using a drill to travel underground like a dolphin through water.

Its platforming has a good rhythm to it, with a nice momentum when you go in and out of the dirt. The best way I can describe the game is that it feels like a Mario Gimmick level that's been expanded to its own game.

If I had any complaints about this game, is that the boss fights are a bit too tedious. Not impossible as I've been able to beat them. But requires a bit more precise movement than the levels which preceded it.

Overall though, I haven't played a 2d platformed in ages which I've actually wanted to go through in ages. And it is a welcomed addition to my gaming library.

this post was submitted on 28 Sep 2024
172 points (91.0% liked)

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