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One way to breathe a new life into multiplayer shooters could be removing any guns from healers.

Make them potent, but vulnerable!

Why is it important:

  • Players that don't like shooting, but love teamwork would finally be represented (yes, I'm speaking of your girlfriend!)
  • Having to protect healers would benefit more organized teams, rewarding teamwork
  • Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer

What might need to be tweaked:

  • Healers should be made into the only revivors, and we should either punish death more (which we'd better be careful of if that's a dynamic game) or give buffs on revival
  • Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior's Speed in Apex Legends)
  • Team compositions should accommodate for several healers as to not introduce a single point of failure

Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone's roles.

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[-] Kolanaki@yiffit.net 3 points 2 months ago* (last edited 2 months ago)

Dude, in even MMOs or other party-based games healers can defend themselves.

But also: ARMA 3 with the DLC that adds in the humanitarian aid and rules of engagement stuff. Medics aren't allowed to carry weapons, IIRC, and all the milsim servers tend to enforce real life rules like that. You could be a NATO medic and not even be given a gun.

[-] Allero@lemmy.today 0 points 2 months ago

Yes, I am aware of that. Milsims are out of my scope, but it is most certainly a great place to execrise it as well.

this post was submitted on 30 Sep 2024
90 points (73.9% liked)

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