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[-] caseyweederman@lemmy.ca 35 points 2 months ago
[-] Cethin@lemmy.zip 19 points 2 months ago

The difference is that DF actually gives things like this a purpose. They effect stats. They also don't waste time graphically simulating most of this. (It used to be none, but now we do have some graphical representations of some traits, like beard/hair style, skin color, etc.)

[-] caseyweederman@lemmy.ca 3 points 2 months ago

Excellent point. But also, these things absolutely will bring the strongest computer to its knees given a long enough time or a large enough embark area.

[-] Cethin@lemmy.zip 2 points 2 months ago

Maybe. My understanding is they have a very minor impact on performance. Line of sight I think is still number 1, by a lot, although that's been improved greatly recently. Temperature is also somewhat bad. Both of these have fairly large gameplay impacts.

The data connected to a unit doesn't really hurt performance. It could fill up RAM if it were enormous, but the way I think the data is layed out in memory makes it very efficient to utilize. If you're performing an action on a unit anyway you've got to bring their data into RAM, and it's all grouped together so it's one big chunk of data that gets pulled in together and can be operated on.

[-] PyroNeurosis@lemmy.blahaj.zone 6 points 2 months ago* (last edited 2 months ago)

In the year 512 Urist Fogmallet bit the finger off Bost Vilegreen.

And you can check 50 years later, and Bost will still be missing that finger. Quintessential for making a world that lives outside your fort.

this post was submitted on 10 Oct 2024
961 points (98.5% liked)

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