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submitted 1 day ago by neme@lemm.ee to c/games@sh.itjust.works
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[-] masterspace@lemmy.ca 26 points 1 day ago

Below Zero scratched a bit of the Subnautica itch, but it didn't reach the same highs. Hopefully Subnautica 2 can somehow recapture some of the magic of the first one.

[-] Lev_Astov@lemmy.world 13 points 1 day ago

My favorite thing about Subnautica was the awesome Cyclops sub you could literally build a base inside of. It made me crave more survival games where you have a mobile base like that and Below Zero really fell flat with their main sub you couldn't build in.

[-] Evotech@lemmy.world 4 points 1 day ago

Totally, I was a bit disappointed that this wasn't straight needed. I think if they make a MUCH bigger map (and I think they could do that with just open ocean, the ocean is big) and have that mobile base take a much larger role. That would be dope as hell.

[-] Rai@lemmy.dbzer0.com 21 points 1 day ago

Pleeeease let the second game be alone with no other characters other than if you’re playing multiplayer. The writing in BZ was uhhhhhh okay. I gave Subnautica an 8/10 but BZ a 6/10. On the real scale, not the stupid-ass game review scale. 6/10 is a good game with flaws.

[-] llamapocalypse@lemmy.world 6 points 1 day ago* (last edited 1 day ago)

They've got Seth Dickinson as part of the writing team and literally everything I've read of his is fantastic, including game stuff and his novels and short stories, so I'm hopeful.

[-] Rai@lemmy.dbzer0.com 1 points 1 day ago

That brings me hope!

[-] AdNecrias@lemmy.pt 10 points 1 day ago

The first one had one advantage the others will never have, it was brand new, everything was new. Any other that comes out you'll have expectations. It needs to be better to even match how good it felt to play for the first time.

[-] zante@lemmy.wtf 2 points 1 day ago

This. I hope people remember this.

It was a novel idea superbly executed. It will be difficult, if not impossible, to recreate the mystery.

[-] shani66@ani.social 4 points 1 day ago

Eh, i think they don't really get why the first one was as good as it was. The loneliness was a key part of it imo.

[-] saboteur@sopuli.xyz 6 points 1 day ago

Totally agree. But the inclusion of multiplayer shows they are listening to feedback, as a large portion of the playerbase wanted to have that.

[-] RixMixed@lemmy.ca 1 points 1 day ago

A large portion of the player base wanted it because they advertised it as being a big feature of the first game and then walked back on it.

[-] masterspace@lemmy.ca 1 points 1 day ago

No, I never even heard of that, I just built a cool base and then wanted to be able to show it to my friends

[-] RixMixed@lemmy.ca 2 points 23 hours ago

Really? The key art even had two divers on it during early access. I just remember being kinda bummed when they said it wasn’t happening. I don’t think they knew how their game would turn out at that point and it did turn out great in the end.

[-] masterspace@lemmy.ca 1 points 1 day ago

They explicitly call out that lonely solo play is still a focus.

this post was submitted on 17 Oct 2024
246 points (95.6% liked)

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