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submitted 20 hours ago by misk@sopuli.xyz to c/games@sh.itjust.works
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[-] mindbleach@sh.itjust.works 11 points 18 hours ago* (last edited 17 hours ago)

The sort of thing a profiler should catch instantly, and any single programmer should be able to kludge in an afternoon. Amortize. Why are all your non-combat NPCs thinking all the time? More importantly, why are they thinking every frame? The game part of the game chugging a little should not slow down rendering. Have some priorities. You can move the camera, advance animations, and update particles even if three of your cores just fell out.

this post was submitted on 18 Oct 2024
47 points (92.7% liked)

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