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this post was submitted on 07 Nov 2024
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A lot of 2D games made their art that way; earlier I called Factorio "Age of Empires with a 3 pack a day habit" because AoE's graphics are 2D sprites made from 3D graphics. I mean, think about it, would you rather draw the little villager walking frame by frame by hand in a pixel art editor in 8 or 16 different angles depending on if the model is symmetrical, or model and animate it in 3D and then frame capture it from several angles? Hell there's probably tools to do the latter automatically. I bet Blender can just do that.
Yeah you can even postprocess it to be pretty similar to pixel art from the render
blender can do anything with a little python