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submitted 1 month ago by dl007@lemmy.ml to c/programmerhumor@lemmy.ml
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[-] Routhinator@startrek.website 58 points 1 month ago

Designers need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.

[-] SkyeStarfall@lemmy.blahaj.zone 2 points 1 month ago

Not a universal rule, however. Theres the whole concept of "optimizing yourself out of the fun" and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is

[-] pfm@scribe.disroot.org 2 points 1 month ago

Wake up Nee-Oh!

this post was submitted on 10 Nov 2024
683 points (98.4% liked)

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