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submitted 1 month ago by simple@lemm.ee to c/games@lemmy.world

(By game size he means scope of the game and huge open world maps, not game install size)

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[-] nawa@lemmy.world 2 points 1 month ago

Well then why did the newer LaD games have larger maps than Yakuza 0-6? I feel like Kamurocho was the perfect size for a game that's always on foot, and while I enjoyed LaD 7, I think the map was too large and I had to rely on taxis much more than I did in older games. What they should've done is add the underground and interior stuff to Kamurocho instead of switching to a different map.

[-] andrew_bidlaw@sh.itjust.works 4 points 1 month ago* (last edited 1 month ago)

He was hired by Tencent after they launched LAD iirc, I remember some news but can't tell when it happened in the post-covid era.

But I do find small, almost theatrical worldmaps or even sets of locations as a thing writers and designers can use to achieve greater effect. Y5 had Taiga Saejima's town and mountain locations with vibes very different to what Haruka sees in Sotenboru, and it makes more sense and gives more space for gamedevs to customize these experiences than a gameworld where these are all interconnected walkable locations.

this post was submitted on 11 Nov 2024
264 points (99.3% liked)

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