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submitted 1 month ago by simple@lemm.ee to c/games@lemmy.world

(By game size he means scope of the game and huge open world maps, not game install size)

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[-] zaphod@sopuli.xyz 19 points 1 month ago

I would say that map size never was "most important", at least not to the players, they've been complaining about huge but empty maps for years (the poster child of this, AC Odyssey was released in 2018, six years ago). It was just something devs and publishers pushed to one up each other in some kind of "bigger = better" way.

[-] andrew_bidlaw@sh.itjust.works 9 points 1 month ago

One another wound Minecraft opened in CEOs vision of gaming. Another one is everything should have some crafting.

[-] spankmonkey@lemmy.world 17 points 1 month ago

I'm so sick of action rpgs including crafting or an endless list of slightly different weapons. Give me a small mix of situational weapons at most and let the gameplay be how difficulty works.

[-] andrew_bidlaw@sh.itjust.works 6 points 1 month ago

They don't need to work on difficulties that long if you can just craft over it lol.

[-] Aviandelight@mander.xyz 2 points 1 month ago

I feel like Fantasy Life did this the best though. I absolutely loved this game and wish it would get a port to PC.

this post was submitted on 11 Nov 2024
264 points (99.3% liked)

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