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this post was submitted on 21 Nov 2024
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None of the good stealth games I know actually force stealth. You just get scored based on the amount of chaos, and enemies gain varying amounts of information off your actions. It doesn’t necessarily change to a firefight just because one guy saw you.
If the shootouts are the better part of this game, not to mention the stealth takedowns looking pretty bad, it probably makes sense to shift this way.