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this post was submitted on 03 Dec 2024
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I don't like it when something is only available on Epic either. I also don't like it when someone is only available on Steam - which happens far more often.
Problem is:
Devs trade Epic reputation for cash.
Reputation? AHAHAHAHAHAHAHAH
As I said in another comment:
88% of 1.000 vs 70% of 1.000.000 which one is better? Just curious
>Steam has 132 million monthly active users.
>Monthly Active Users reached 75M users
You going to the platform that nerds get excited shovel money into, or are you going to cash out up front and have Epic hand your your game to Fortnight kids for free while pissing off excited potential customers.
What? I will always pick the platform that offers me a better service and Piracy is better than Epic but steam is my favorite. Don't care about epic and they giving away the games
I'm also confused. I was implying that taking a deal with Epic makes you shitty sellout on a untrustworthy platform they have to bribe users, and the custom will remember that.
Ooh I'm dumb. Sorry! Yeah you're right
We may both be dumb.
I am for sure!
But why should this matter to a consumer? If you don't like Steam or Valve's business practices, it's much more difficult to avoid Steam because of its exclusives.
There's a class action lawsuit against Valve now, over Steam's practices similar to price fixing. Part of the reason Epic has to pay for exclusives is that Steam prohibits publishers from offering lower prices on lower cut stores like Epic. If publishers could pass on part of the savings to consumers from the smaller cut, Epic could be more successful without exclusive contracts. Anyway, hopefully what comes out of the suit will be better for consumers in the end.
Exclusives? Never heard of them paying devs to release only on steam, epic did that and still does that (?? I think). Steam offers a better store and features to devs so they release the games there.
You know steam offers you to generate infinite (?) Steam keys to sell them on your website or anywhere else and valve gets 0% from it? It's plenty of bad practices and devs accepting money just before the steam release (Metro exodus, I'm talking about you)
If it's only on Steam and no other PC platform, it's exclusive. I don't see the relevance from a consumer's point of view whether money changed hands for that exclusivity. You could even argue that no money changes hands, Epic just doesn't take its cut from the game's sales is how I believe that works.
If Steam has the better store, then it should have no need to require publishers to match their prices. Of course if you're buying a game on a fully featured, 30% cut store, it should cost more than on a less fully featured 12% cut store. Steam is using their large market share to bully publishers into not passing on savings to consumers from lower cut stores.
Steam keys can be generated, but the product can't be discounted, ie again the 0% cut savings cannot be passed on to consumers. So all this does is create an extra inconvenience for the consumer to sign up to some publisher's storefront to get the same product at the same price.
Whatever dude. The difference is Epic paid for the exclusive, Steam just offers a better store and people release it there because they want it
Edit: Look at Ubishit, went epic exclusive then went back to steam crawling because no sales on epic LOL
Cya
The difference is the developer deciding they don't want to bother going through the effort of making their game available on every platform on the Internet, vs. a dev saying "we are going to release a game on this platform", even doing presales, and then saying "oh, some guy just gave us a bunch of money to not sell you the thing we promised."
Ya, that's great for the devs being given a bunch of money, but that's shitty for me so I'm not going to give money to the rich asshole doing this so that he can keep doing it
If you don't like giving money to rich assholes, I have some bad news for you about Valve.
That rich asshole doesn't try to actively interfere with things in my life.
And if your only response is "Gabe is also rich" I guess that means the rest of my post stands.
If the allegations in the current lawsuit are true, and they are still being tested, then Valve is leveraging its market dominance to keep prices fixed at a higher level. If you have bought more than 0 video games in recent years, this is most certainly interfering with things in your life.
Yeah, but it's different when Gabe does it. You know, just cause it is!
That lawsuit is ridiculous and misses a ton of huge boons to developers. The fact is , valve only takes that sales cut for games sold on their platform but they never require you to make that sale on their platform. In fact, they are totally cool with you making the sale elsewhere and giving a steam code out which means steam makes nothing on that sale and they still host the software distribution for said sale. You can use their multiplayer infrastructure, their distribution infrastructure, and their communication infrastructure without paying them a dime if you sell your game on your own website. And it's by design that you can do this.
As for consumer benefits, steam has a system that allows you to give your friends and family members access to your library. They are constantly selling games at steep discount (after getting permission from developers to do so). They allow a huge range of content with very light handed censorship policies. They have a robust multiplayer system and communications platform that integrates seemlessly with the games they sell and distribute. I won't get into the Linux stuff but all I will say is Proton wouldn't be where it is without valve and steam.
Steam is single handedly the most pro-consumer and pro-developer platform on the market. When developers put their games on steam, everyone wins. And it's never a requirement that those games only exist on steam. When steam is the only place a developer sells their game, it's because steam is legitimately the only place that developer wants to sell it anyway.
And they can afford to do this because they still require price matching, so all it does is create an inconvenience for the user to sign up for another site (something Steam fans don't have a problem noticing in other contexts). They still get the game at the same price. I personally have hundreds of games on Steam and I don't think I have ever purchased a Steam code this way, and I expect it's the same for the majority of Steam users.
The lawsuit wants to create a world where a new game can come out for $60 on Steam and $55 on Epic. Valve doesn't want this. Valve wants you to be required to pay the same price on Epic and Steam. This doesn't seem very pro consumer.
It's great that Steam is investing in their platform and Proton and Steam Deck. But they shouldn't be requiring publishers to pretend that that stuff is free, to make consumers pay other storefronts like Epic as though Epic is also investing in these things.
I got a ton of my games through humble bundle, Which distributes steam codes. I've also gotten steam keys through Itch.io.
As for your price argument, price matching is only for the lowest price steam has ever sold the software for. So you can sell your games at steam sale prices 100% of the time and have a higher price on steam. So you're literally just wrong.
Cool, but myself and I bet most others don't bother making accounts on other sites for the same price as Steam.
Source or example of someone doing this (regular price on reseller is lower than regular price on Steam)? The legal documents contain plenty of examples of Valve even complaining when there's a sale on another platform but no comparably priced sale on Steam recently. I can't imagine they'd tolerate basically a permanent sale.
https://partner.steamgames.com/doc/features/keys
What about that is unreasonable considering you're using their platform to deliver your software and their multiplayer framework. Steam makes no money on the sale of your keys.
Also, if your issue is that steam is a monopoly, then go make accounts in other places and stop supporting that monopoly you're mad about...
Right, so you're just conceding you lied about being able to set a price lower than Steam on a reseller.
The main issue is not Steam keys. I personally think the Steam key situation is fine, even with their limitations. The reason they're included in the lawsuit, is to reveal Valve's hypocrisy. Valve forces publishers to offer the same price as Steam on Epic, GoG, etc, stores which have nothing to do with Steam's "software and their multiplayer framework". Despite those stores being lighter weight and taking smaller cuts.
I have accounts on several other storefronts, as should all gamers, but the issue is that Valve's anti-competitive behavior is making every store (including Steam) worse for consumers. I can't get a lower price on Epic, despite that store taking a 12% cut compared to Steam's 30% cut. If Steam's platform is so expensive and awesome and well developed, it's natural for a game to cost more on Steam. But Valve doesn't like its competition to be able to compete the best way they can -- on price.
That's not why epic has to pay for exclusives. They have to pay to cover the income gap developers would face from eschewing the better store.
Publishers are free to skip using steam and pass along their savings, but they invariably don't. They just pocket the difference.
That epic game store exists, takes a lower cut and gives away free stuff, and still struggles to be viable is an indicator that valve isn't be anticompetitive.
It's not illegal to have a better product, only to use your market position to keep other products from trying to compete.
It's one thing to be generally against big companies, and another to be against one in favor of another, when the stakes are "which company keeps money".
That's exactly what the lawsuit alleges though. The only way smaller featured storefronts have to compete with Steam is on price. Valve uses its market dominance to prohibit offering a better price on smaller stores. If you offer a better price on Epic, Valve will kick you off Steam.
Valve not letting you use their advertisement and distribution network at the same time you undercut them on sales elsewhere doesn't feel anticompetitive to me.
Some games choose to skip steam and use epic. Epic pays them to do so, and the publisher doesn't lower prices.
If you're a publisher, why would you want to offer a lower price elsewhere? The appeal to a lower cut to you is higher revenue, not equivalent revenue.
Evidence? Even if we went down the list of launch Epic exclusives and somehow determined that the price is equivalent to what it would launch at on Steam, the economics of an exclusive launch on a smaller platform are going to be completely different.
Maybe ask the publishers who got together to sue Valve for the ability to do this, and check their many examples of comms with Valve where Valve was upset that publishers were offering lower prices on other platforms.
There is a phenomenon called price elasticity. Example, a 5% price cut might result in 10% more units sold, giving you higher revenue.
How much does Diablo cost? How much did StarCraft 2 cost? Alan wake 2 ? Every Nintendo game? PlayStation or Xbox console exclusives?
It's trivially easy to find full featured games that didn't launch on steam and have the same price point as a full featured game on steam.
I'm not entirely sure what you mean by "the economics of an exclusive launch on a smaller platform are going to be completely different".
Isn't your whole point that the smaller platform can compete by taking a smaller cut and allowing developers to offer lower prices for the same revenue?
How does developers not doing that become irrelevant?
And it's two small publishers who had their remaining claims joined by the court after variously having them dismissed and reframing them. Class action doesn't mean that a large number of publishers have actually made the complaint.
I don't know. Do you want me to do your research for you? Interesting that you list Nintendo and consoles who take 30% cuts from their monopoly stores.
But checking your example of Alan Wake 2, looks like it launched at $60 on consoles (30% cut) and $50 on Epic (12% cut). Huh, funny how that works.
Here's an example of a communication from a court document:
There are dozens of examples like this. This is not behavior of a company that's not price fixing. https://www.courtlistener.com/docket/59859024/348/1/wolfire-games-llc-v-valve-corporation/
Great, the devs of good games deserve that money. The way you’re putting it, makes it seem morally just to buy Epic exclusives whenever possible. Thank you!
As well as 2 max players and their game to fail