1267
you are viewing a single comment's thread
view the rest of the comments
[-] odium@programming.dev 1 points 2 weeks ago* (last edited 2 weeks ago)

It's more the quest that's the problem than the NPC.

The NPC has a repeatable quest that has a random really low chance of being available on each IRL day. It will become unavailable again the next day regardless of if you do it or not and if you were successful or not.

The quest has three different paths. Doing each path successfully at least once gives you an achievement that's prob the hardest to get in the game, because of how low the chance of it spawning on a given day and you logging on to the game and checking if it is available that day are. And it has to be repeated at least three times (more if you fail the quest).

The rewards are negligible but completionists get understandably pissed off.

[-] SharkAttak@kbin.melroy.org 1 points 2 weeks ago

People logs in everyday, so sooner or later they'll get the achievement; personally I hate him for how easily he talks shit of others, even to their face.

this post was submitted on 09 Dec 2024
1267 points (98.0% liked)

Work Reform

10143 readers
175 users here now

A place to discuss positive changes that can make work more equitable, and to vent about current practices. We are NOT against work; we just want the fruits of our labor to be recognized better.

Our Philosophies:

Our Goals

founded 2 years ago
MODERATORS