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[-] makyo@lemmy.world 84 points 1 day ago
[-] teslasaur@lemmy.world 2 points 14 hours ago

Story goes somewhere below Replay value, and controls go to number one. Gameplay and controls are pretty much interchangable unless you want a cinema simulator.

Add sound design as number two above music as number three and then the list is done.

[-] SorteKanin@feddit.dk 2 points 11 hours ago

Disagree, story is definitely more important than replayability for me.

[-] teslasaur@lemmy.world 1 points 10 hours ago* (last edited 10 hours ago)

All the time i spent playing Dota, Starcraft, battlefield and smash melee says nope. But to even have replayability as a category is pretty pointless.

All other factors lead to replayability if you go by the order I suggested. Having a set story limits replayability, so that tracks for you.

[-] SorteKanin@feddit.dk 2 points 10 hours ago

All the time i spent playing Dota, Starcraft, battlefield and smash melee says nope.

Sure, if your metric is hours of gameplay per dollar spent. But that's no way to rate a video game if you ask me.

For instance I would rate The Talos Principle or Disco Elysium as much better games than, say, World of Warcraft, despite the fact that I played wow much more than the former two. But the story of those two games are just far more interesting and the games have left a much more impactful, lasting impression on me even though I don't play them any more.

[-] TheV2@programming.dev 13 points 1 day ago

Well, everyone has their priorities. The problem is that even the people, who do value realistic graphics the most, are not captured by new AAA games.

this post was submitted on 26 Dec 2024
184 points (91.1% liked)

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