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Video Games Can’t Afford to Look This Good
(www.nytimes.com)
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It's not that I don't like realistic graphics. But I'm not gonna pay 100 bucks per game + micro transactions and / or live service shenanigans to get it. Nowadays it's not even that hard to have good looking games, thanks to all the work that went into modern engines. Obviously cutting edge graphics still need talented artists who create all the textures and high poly models but at some point the graphical fidelity gained becomes minuscule, compared to the effort put into it (and the performance it eats, since this bleeds into the absurd GPU topic too).
There's also plenty of creative stylization options that can be explored that aren't your typical WoW cartoon look that everyone goes for nowadays. Hell, I still love pixel art games too and they're often considered to be on the bottom end of the graphical quality (which I'd heavily disagree with, but that's also another topic).
What gamers want are good games that don't feel like they get constantly milked or prioritize graphics over gameplay or story.
I agree 100%. I'd love a AAA game that uses the studio's clout not for cutting edge graphics but a stellar, polished story and gameplay. The story doesn't even need to be DEEP, just solid.
I always wonder how some big ass studio announcing a title that uses (high quality) 2D or 2.5D graphics would go. Like, pump it full of many hours of great gameplay and gut and / or heart wrenching story, with lovely & beautiful art, in 2025+. No online account requirements, no Denuvo, no micro or macro transactions, just a solid buy to play title that's a blast to get immersed in. The problem is that suits would not dare to even try this, just like they don't dare to try anything else that's not your standard formula customer milking. And that's how you get the 20iest iteration of generic graphic bliss with hundreds or even thousands of bucks to spend on macro transactions and other pain the ass bullshit. Innovation for the big companies is dead, which is why I focus so much on Indie studios and smaller developers now. At least there's still some honest passion behind those games.