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[-] RightHandOfIkaros@lemmy.world 18 points 1 day ago* (last edited 1 day ago)

Also as a person that grew up when game consoles could connect to the TV via an RF Switch, the image-damaging effects of Temporal Anti Alias smearing are extremely visible, and NOT a "miserable invisible miniscule artifact." They're massive on the screen. The particular examples shown in this video do not show it particularly well because it only focuses on raytracing, but the effects of TAA are still visible because turning on raytracing almost always forces on TAA, since the low resolution raytracing benefits from the smearing TAA causes.

Here is a video that goes into way better detail about this problem, watch it and see if you still feel the same.

[-] Quazatron@lemmy.world -5 points 18 hours ago

I focus on the playability and addictiveness of the game; you focus on the immersiveness and photo-realism of the experience.

That does not make either of us right or wrong, we're just weighing different aspects differently.

[-] RightHandOfIkaros@lemmy.world 7 points 17 hours ago* (last edited 17 hours ago)

No, I don't focus on realism over the playability of the game. The last "photorealistic" game I played was Ready or Not. But I have recently been enjoying Vintage Story, The Legend of Dragoon, Koudelka, and other games with "bad" graphics. Aside from Vintage Story, it should be noted that these other games were considered "cutting edge" graphics for their time, but they are by no means photorealistic.

My issue is that TAA (among other things such as UE5s Nanite and Lumen tech when incorrectly used) typically ruins games it is used in, both from an image quality perspective and a performance perspective. I wish that developers would stop using the default or current implementations of TAA so that better, more performant algorithms that don't have the downside of smearing and has the upside of being faster can naturally emerge. Really, these are mostly problems that have already been solved but are ignored because big game studios operate via "Checkbox Development." Rather than spending the time and money to implement these better solutions, they instead just check the default box for the default effect because it is faster and costs them less money.

this post was submitted on 27 Dec 2024
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