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this post was submitted on 30 Dec 2024
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zero-k is also like that, less emphasis on the graphics though but more on the gameplay
Thank you, zero k interface is amazing, and their "cold takes" show a design philosophy I constantly find myself wishing I'd find pretty much everywhere else.
Can you elaborate what you mean by cold takes and why that's something you wish more of?
They have quite a few posts that are primarily about design philosophy. It's clear they put a lot of time and effort into it. One of my favorites that has driven a lot of innovation in you can interact with the game is
https://zero-k.info/mediawiki/Cold_Takes/3_-_Fight_your_opponent,_not_the_UI
One that I find myself coming to a sort of grudging agreement with is (veterancy for units isn't good):
https://zero-k.info/mediawiki/Cold_Takes/15_-_Experiences_With_Veterancy