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Why is Blender in Financial Trouble?
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I would like them to raise as much money as possible bit I am surprised that between this list of corporate sponsors they were only able to raise 3mil: https://fund.blender.org/
Also I don't see any major animation studios there. Do they not use blender? Or are they just stingy?
The bigger the studio, the less likely they are to use or understand the concept of Open Source
They see a price tag and assume quality. Blender is free, so it must be shit.
In my org a lot of it can come down to having someone to demand fixes from. If something becomes a critical component of the workflows there has to be someone with an enforceable SLA held over them to get things fixed when needed.
I worked in a first party, AAA gaming studio, back in the day.
We had the Maya sales dipshits, and a handful of Maya developers come to our studio, to 'listen'. Maybe 5 or so in total. How they can improve, and help us, kind of thing.
Our tech team ripped them a new asshole. Asked why 5 year old bug X wasn't fixed, when our internal team created a workaround in a couple of days.
Read them the riot act.
They made sympathy and apology noises.
They left. Nothing happened.
Just total corporate, bullshit.
They just, don't, care.
Just because they're a for profit corporation, doesn't mean they're going to deliver.