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This (old) post details how to interfere with randomness to make it feel more random to the end user.

This reminded me of how many games “cheat” in a similar way to make critical hits seem more fair (increase the probability when it has not triggered for too long and decrease it when it just triggered)

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[-] duckie@ani.social 5 points 4 days ago

saving bandwidth at cost of poor experience. is this different for paid users ?

this post was submitted on 03 Jan 2025
62 points (98.4% liked)

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