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This (old) post details how to interfere with randomness to make it feel more random to the end user.

This reminded me of how many games “cheat” in a similar way to make critical hits seem more fair (increase the probability when it has not triggered for too long and decrease it when it just triggered)

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Spotify's shuffle technique: play the same 5 or 6 songs in a row on a given playlist every time you play it on shuffle despite the literal hundreds of ither songs to pick from

[-] towerful@programming.dev 6 points 5 days ago

I'm pretty sure a lot of that is based on what is cached locally. I remember reading something about it.
Finding & clearing the local cache should fix it.
Saves them a ton of bandwidth I guess.

[-] duckie@ani.social 5 points 5 days ago

saving bandwidth at cost of poor experience. is this different for paid users ?

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this post was submitted on 03 Jan 2025
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