205
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 05 Jan 2025
205 points (98.6% liked)
Games
17017 readers
549 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
It's mostly the same in the previous games, but without Torrent to avoid enemies and grab your souls. You had to navigate the same enemies on foot again, which isn't hard once you're used to the games. You can easily run past everything.
You're right it is fairly toothless, compared to a game where you reload a save. People like to pretend the Souls games are hard, but they aren't. They're very forgiving, but challenge you. You always make progress, which isn't true when you load a save which is what most games used to do.
Bioshock though, and some games of that time, just had no penelty. Bioshock you die, all enemies stay dead and you keep everything you picked up. You just respawn with full stats and keep all progress.
Souls has a great middle ground of keeping progress but also having some minor penelty to death.