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submitted 1 day ago by EgoNo4@lemmy.world to c/games@lemmy.world
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[-] NuXCOM_90Percent@lemmy.zip 32 points 1 day ago* (last edited 1 day ago)

"Gaming Youtube" is the same as any other form of media.

If you only watch trash reality TV then "Television is dead". Whereas, if you only watch prestige TV on FX and AMC you'll complain that "the sitcom is dead". And if you only watch NBC or whatever the fuck... you'll wonder why tim allen hasn't had his legs broken by the dealers he narced on. Err, where was I?

Anyway. It is the same here. If you just watch whoever has the most views you are going to get the bottom of the barrel trash entertainment because it is specifically designed to cater to people who are browsing, watch for five minutes, then leave it on while it is still going.

Whereas you can also put a bit of work in. Find creators you do like. Yes, there is a massive discoverability problem (that gets worse with every major update...) but watching a VOD that appeals to you and maybe googling to find out if they were "cancelled" yet goes a long way. And, in that regard, people like Mortismal and Iron Pineapple are WAY better than anything we saw a decade or two ago.

Which is no different than TV. Nobody expected the TV show about the dad from Malcolm in the Middle becoming a drug dealer to be one of the greatest shows ever made (in that it gave us Better Call Saul but...). But people watched an episode or two and then listened when everyone else on the planet said "the first season is weird but it gets REALLY good by like episode five or six".

Or... we can just do clickbait "Everything new sucks except for me" content.


All shit like this does is indicate how little the creators think of their viewerbase... And the fact that people think this is "true" means said creators are right to assume the worst.

[-] ocassionallyaduck@lemmy.world 1 points 15 hours ago

Major difference is that TV and your examples aren't a firehose free for all of content. There is at least a minor barrier to entry. Which helps stem some of the tide at least.

[-] Pheonixdown@lemm.ee -2 points 16 hours ago

WAY better than anything we saw a decade or two ago.

I take offense to this on behalf of TotalBiscuit, otherwise carry on.

[-] NuXCOM_90Percent@lemmy.zip 3 points 15 hours ago

You mean the prick who was one of the biggest voices legitimizing the Gamergate crowd who couldn't even be bothered to speak against the harassment toward devs and games media? The guy whose entire claim to fame was screaming about "lazy devs" in an era where it was still kind of a miracle to even get a PC port of most games?

Regardless of him being a piece of shit, his content creation style was still very much "yell into a camera" similar to Sterling but with a lot fewer skits. That is still a popular style but plenty of youtubers outright build up scripts because they want to tell a narrative about the game they are playing or reviewing. Mandalore is a great example of that.

Which is similar to the old single camera sitcoms. There is a lot of charm to it but there is a reason the vast majority switched to multi-cam setups. And a lot of that is a mix of budget and just being able to do cooler stuff.

[-] Pheonixdown@lemm.ee 2 points 10 hours ago

So for 1, here's a pretty explicit quote where he does speak out against the harassment "I call on everyone to reject harassment in all its forms." @cynicalbrit (first comment).

Definitely unfortunate that while he was attempting to champion the cause for a discussion on ethics (which he had been involved with for years when that all happened), the mantle got co-opted by a bunch of terrible people. But at best I can only blame him for thinking he could right the ship at that point, and that's not a large enough mistake for me to define him by.

He definitely didn't "yell into camera", both because he was just projecting his voice (I'm constantly confused when people can't distinguish loud from yell) and most videos didn't actually feature a camera shot. He was known for a lot more than his criticisms for devs for things like 30 FPS locks: he was an excellent color commentator for SC2, he prolifically provided coverage for indie games and was a huge consumer advocate.

As he relates to the topic at hand, he was a giant reliable source of gaming recommendations of his day and it's disingenuous to suggest there haven't historically been highly influential, reliable and quality creators to assist people in discovering games.

[-] NuXCOM_90Percent@lemmy.zip 1 points 1 hour ago

Yeah. That is, and was, some "All lives matter" bullshit that then proceeds to insist that people who had received documented threats in the past and were seeing the exact same attacks occuring were 'inserting themselves" and then insisting the real problem is people is... people who are angry they are being doxxed and threatened constantly?

say, we cannot talk about ethics because you won't stop talking about us allegedly harassing people. What is the first law of the internet? DON'T FEED THE TROLLS. By pushing this harassment narrative, you are giving these awful people victory and marginalizing the moderate majority who do want a serious conversation to happen about journalistic ethics.

Also: This was not a video on his channel or even his podcast. This was a comment in a relatively low impact video that basically only content creators watched

Yeah. Fuck that bullshit. If Bain hadn't died he would be right there with the asmongolds of the world right now.


And while I won't talk about the personal experiences of my friends who were formerly in games media and dev (because nobody believed them back then and sure as hell won't now...), I will point out that a few outlets, when talking about the current "DEI is the real problem in the world" stupidity have alluded to Bain being the reason they initially stayed quiet until it was too late. Because when you have someone with that audience insisting that all old media is fundamentally evil and lying to you? You don't pick a fight that will just lead to you getting fired.

this post was submitted on 08 Jan 2025
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