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Patrick Stewart is a true professional
(lemmy.world)
For preserving the least toxic and most culturally relevant Tumblr heritage posts.
Image descriptions and plain text captions of written content are expected of all screenshots. Here are some image text extractors (I looked these up quick and will gladly take FOSS recommendations):
-web
-iOS
Please begin copied raw text posts (lacking a screenshot that makes it apparent it is from Tumblr) with:
# This has been reposted here to Lemmy as part of the "Curated Tumblr Project."
I made the icon using multiple creative commons svg resources, the banner is this.
Each successive TES game has relied more on procedural content, levelled lists, and repeated content(radiant).
These serve to reduce workload for Bethesda, they can make a larger game with less resources/staff, but removes artists further from the specific details in the world.
The parts of the world you enjoy are the one made by the creative process, the ones you don't come to expect, and the ones with thoughtful narrative. That's where the challenge, fun, and the humor in games comes from.
Procedural content specifically lacks this. The artist's touch only able to affect the architecture of the algorithm. It's good for stitching elements between the parts touched by the artist to create seemless transitions. But when used as a replacement for hand placing detail, it removes the creative process, thereby killing the source of enjoyment.
Leveled lists are a big annoyance because they remove danger from the world. Skyrim did have some notable exceptions: giants, a couple odd caster npc's, the frost troll on the way to the greybeards, etc... But then you get issues like normal creatures being more dangerous than fucking dragons, which are supposedly uber powerful(?).
Radiant quests waste time for negligible reward. They're bad, uncreative practice imo.
You haven't played a TES game before Morrowind, have you? :D
Who has besides the olds?
Haha no daggerfall for me.