537
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 22 Aug 2023
537 points (98.4% liked)
Asklemmy
44196 readers
1204 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
I'm pretty much a Godot dev at the moment, though I've also used UE4 and GameMaker before that. I've not really touched Unity much.
I'm not at the level of working with studios - it's been a hobby of mine since I was a teenager, and only the past 4 years of so have I taken it more seriously.
I still haven't released anything myself, apart from a couple jam games, and though I've started a few more substantial projects, I haven't completed any. My current major project, though, I do hope to finish. I also have a minor side project I managed to complete an initial version of for a jam: https://irmoz.itch.io/upheaval which I intend to complete in the following weeks, after I finish a making of video.
I've worked in Godot since 2018 on personal projects and Unreal 4/5 since 2014 professionally. I've been wanting to learn a ton of Godot so I can make a switch to indie single player games. Where the biggest benefit of Unreal is large indie to AAA multiplayer games. So, I am hoping to release my own Godot single player game in a year or two. I've really been focusing on trying to do it all myself. Sounds, Modeling, Etc. I'm primarily an engineer so things like gdscript or gdnative come easy to me. One thing that worries me in Godot is GPU performance. I think with 4 it's much better now though.
Yes, Godot 4 is faaaaar better in all respects when it comes to 3D. Both better looking and better performing.
Maybe we should all get together! A few other devs have responded to me here :P