[-] Wrufieotnak@feddit.org 7 points 3 hours ago
  • Balatro
  • Stardew Valley
  • Binding of Isaac Rebirth
  • Slay the Spire
  • Spelunky 1 & 2
  • Dead Cells
[-] Wrufieotnak@feddit.org 4 points 19 hours ago* (last edited 19 hours ago)

I mean, yes the commentator is part of the left political spectrum, as is obvious from their word usage, what they are saying and having an account on lemmy.ml .

They are most likely not a tankie though. "Tankie" doesn't just mean "Leftist I don't like", but rather is for those people who like to be dictatorial and bootlicking while saying they are supporting the little people under those boots. Those people who like Russia, China, Stalin, Mao, etc. and argue that their dictatorial streaks were in fact good and necessary instead of just a different colored boot.

Which is pretty much the opposite of what that commentator said.

They argued that China should shut up about the GDP and instead focus on providing a better life for their citizens. So they criticised China and did not blindly defend them like the first comment in the chain did.

I will not speculate if they haven't read a book on the topic since I don't know them.

But I understood their words just fine and that's what I'm trying to tell you: those are not pseudo-intellectual words but are all completely fine and make sense in the context.

If that makes me a pseudo intellectual as well is up to you now.

[-] Wrufieotnak@feddit.org 14 points 21 hours ago

Wow, das Klöckner Plakat ist... beeindruckend und beängstigend ehrlich in einem.

[-] Wrufieotnak@feddit.org 4 points 21 hours ago

Then I disagree. While they wrote a lot of words, in principle they just said: "line goes up does not equal improvement of peoples life" and "so if a country says they care about their people, they should just focus on improving their lives instead of giving the impression that line goes up".

And I agree with that in principle.

The first comment is just tankie for "China can't be wrong because they say they are communist/socialist(, even though they aren't)".

[-] Wrufieotnak@feddit.org 2 points 21 hours ago

Do you mean the comment made by tiredturtle or the comment that tiredturtle is answering to?

[-] Wrufieotnak@feddit.org 1 points 2 days ago

Sehr gut, scheinen ja ein paar Entscheidungsträger über die Feiertage mal eine ruhige Minute ohne Lobbyisten gehabt zu haben und gemerkt haben was für einen Scheiß sie da fabrizieren.

Mal sehen wie lange es dauert bis doch wieder für Vorratsdatenspeicherung lobbyiert wird.

[-] Wrufieotnak@feddit.org 14 points 3 days ago

Okay, for me the racist and general far right stuff is the bigger problem with Notch.

[-] Wrufieotnak@feddit.org 6 points 4 days ago

Na dann alles Gute zum Geburtstag! *tröt*

[-] Wrufieotnak@feddit.org 13 points 6 days ago

Counterpoint: if I sell you a photograph which I advertised as of the statue of David and it's just a zoomed in picture of his back, you would be in your rights to complain about leaving out the important parts.

[-] Wrufieotnak@feddit.org 3 points 1 week ago

Noch als eigene neue Entdeckung:

Ich habe mit Freunden Trickerion gespielt, das ist ein Brettspiel, bei welchem man einen Showmagier spielt und seine Tricks vorbereiten und lernen muss und dann in einer Show präsentieren um berühmt zu werden. Es sah zwar am Anfang super kompliziert aus, aber war recht schnell verständlich und das ganze ist so in 19/20 Jhd. Wende Atmosphäre gemacht, was mir sehr gefiel. Gibt wohl noch einige Erweiterungen, aber wir haben nur das Basisspiel gespielt.

Ein anderes Spiel, aber mehr physischer Natur/Sport war Jungle Speed. Sehr unterhaltsam und chaotisch. In der Mitte des Tisches steht ein hölzernes Totem, welches bei gleichen Symbolen auf den Karten der Spieler möglichst schnell gegriffen werden muss. Das war sehr spaßig und brauchte auch keine große Erklärung. Je schneller die Spieler sind, umso chaotischer und lustiger wird es.

72
submitted 1 week ago by Wrufieotnak@feddit.org to c/dach@feddit.org

Weil man ja in Zukunft vielleicht doch auch mal wieder Schnee zu Weihnachten haben möchte, aber auch nicht nur in den eigenen 4 Wänden verschimmeln will, bin ich diesen Winter mal häufiger mit der Bahn umher gefahren.

Dabei ist mir wieder einmal aufgefallen, was für eine beschissen asoziale Gesellschaft wir doch sind. So viele Bahnhöfe haben entweder gar keinen beheizten Bereich und/oder keine Sitzmöglichkeiten mehr. Die Wut über Verspätungen wärmt nicht so toll und dann überwiegt doch sehr schnell die Kälte.

Abhilfe? Man muss entweder zahlen und sich in ein Café oder Restaurant setzen oder frieren. Doch halt, was sehen meine fast zugefrorenen Augen? Eine DB Lounge?

Mit letzter Kraft dahin geschleppt und die eingefrorene Tür mit meinen letzten Atemzügen aufgetaut und geöffnet. Aber dann?

Tja, Pustekuchen, nur für extra spezielle Reisende!

Nicht mal normale 1%ler 1. Klasse Fahrende dürfen hier rein, sondern nur die 0.1% mit 1.Klasse Flexticket. Warm sein ist schließlich ein mit Gold bezahlbares Privileg und keine Selbstverständlichkeit.

Was bleibt ist die wiederholte Feststellung, dass wir lieber allen es schlechter gehen und alle frieren und stehen lassen, als dass ein paar Menschen denen es sowieso schon echt dreckig geht sich aufwärmen und hinsetzen/legen könnten. Hauptsache Konsum!

Den Ausschlag zum Schreiben dieser Tirade gab die Werbetafel im Leipziger Bahnhof, der stolz verkündete, das Leipzig den einzigen Bahnhof Deutschlands im Top 10 Europa Ranking hatte. Das kann dann nicht im Winter bewertet worden sein. Da wären die Juroren nämlich erfroren.

13
Kulturfreitag (feddit.org)
submitted 2 weeks ago by Wrufieotnak@feddit.org to c/dach@feddit.org

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

14
Kulturfreitag (feddit.org)
submitted 3 weeks ago by Wrufieotnak@feddit.org to c/dach@feddit.org

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

16
Kulturfreitag (feddit.org)
submitted 3 weeks ago by Wrufieotnak@feddit.org to c/dach@feddit.org

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

6
Kulturfreitag (feddit.org)
submitted 1 month ago by Wrufieotnak@feddit.org to c/dach@feddit.org

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

12
Kulturfreitag (feddit.org)
submitted 1 month ago* (last edited 1 month ago) by Wrufieotnak@feddit.org to c/dach@feddit.org

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

52
submitted 3 months ago* (last edited 3 months ago) by Wrufieotnak@feddit.org to c/patientgamers@sh.itjust.works

While a lot of people praise Chrono Trigger (and right they are! Play it! It's an often recommended game for a reason), its sequel Chrono Cross doesn't get as much love. There are valid reasons for that in my opinion, but I want to argue that CC is still a strong and good game, but it needs to be looked at separated from its ancestor. They didn't call it Crono Trigger 2, in order to separate it more from the first game, but people still expected a sequel to the characters they loved in the first game. And they didn't get that. Spoiler for CC now:

While the game is obviously set in a different world than CT, there still is a connection to the first game.

spoilerThe 3 main characters from CT Chrono, Marle and Luca only appear in a short sequence in the late mid game of CC where they tell the player characters that the universe of the player characters is fucked and they live in a crapsack world. Nearly everything you did in the first game is wasted because of time shenanigans. So the players of the original game get a sucker punch to the stomach, while non-CT players are wondering why 3 ghost children are telling you the world is fucked. While the end fight was interesting in that the player finally learned what happened to Schala, it ultimately wasn't a net positive.

That is the biggest problem in my opinion. By including this link to the original game they hindered CC of being its own thing and instead alienated fans of the first game and non players alike.

But Chrono Cross has its own strengths, which still create a good game in my opinion. First and foremost I would praise the world itself, set in a tropical archipelago, which was great to explore in combination with a wonderful soundtrack. The atmosphere is often nicely serene, but there is also humor and drama there during the story. I don't know many other RPG games building a tropical world to explore. The story has some interesting twists in it and the parallel world setup means some interesting interactions between them. And while 42 playable characters is a bit overkill, I was surprised how well their language modification works to give nearly every character a characteristic speech tic.

So it should not be seen as a direct sequel, but rather as a story in an universe adjacent to the original one. To keep those stories separated makes both stronger in my mind.

36
submitted 3 months ago* (last edited 3 months ago) by Wrufieotnak@feddit.org to c/patientgamers@sh.itjust.works

This one got a little longer since there are so many things to talk about. TL;DR at the end

Valkyrie Profile's world and story is nordic mythology inspired. Meaning it takes some characters and concepts from it but gives everything it's own spin and also adds its own characters, like the main heroine for example. You are playing as the valkyrie Lenneth tasked by Odin with finding worthy souls to train them and bring to Valhalla as Einherjar in order to fight the giants in the coming battle of Ragnarök. Since Odin has clairvoyant powers, he knows when Ragnarök is coming, meaning you play under a certain time limit. The game is made up of a set amount of chapters, which themself have a set amount of periods depending on the difficulty. One period means you can visit one location on the map or rest & heal. The available locations change between the chapters and could either be a dungeon for monster slaying, a city to buy things/progress the story or the recruitment of a worthy soul. The worthy souls are the characters you can use in the battles and each one is unique. If you know your nordic mythology, you know that you have to be dead to become an Einherjar. Meaning you will see each and every single character you can recruit first die and the circumstances that brought them to their death in a 2D pixelart style cutscene (or some 3D animated cutscenes if you play the remaster Valkyrie Profile: Lenneth). And if you don't like cutscenes, this game is definitely not for you: the YouTube "all cutscenes" video for Valkyrie Profile 1 is longer than 5 hours! The stories range from bittersweet to downright depressing, as is fitting to the nordic myths. They even managed to connect some of the stories, so you will meet some characters again, sometimes because you will recruit them this time. The main story is about who Lenneth is and what her part in preventing Ragnarök means for herself and for the world.

As can be expected from so many cutscenes, the story is front and center for this game. But Valkyrie Profile doesn't need to hide its gameplay. They also included a lot of interesting and, as far as I know, for its time unique features. While fighting, your team is always made up of Lenneth and up to 3 other Einherjars making a diamond shaped formation. The position of each fighter corresponds to the same positioned button on the right side of the controller. When you press a button, the corresponding character will start its attack animation. Each hit fills a combo meter and when it reaches full capacity, you can start a special move, again with a button press for the character you want to attack. Now it is your job as a player to learn the characters moves, when to activate the next attack sequence and in which order to start the special attacks. It is a great feeling when you finally manage to fire all 4 special attacks for the first time and do massive amounts of damage. Only downside is, that you always want to use this attack sequence after finding it, since every other one would be suboptimal play.

To shake this up, Valkyrie Profile doesn't let you keep your characters forever. As I said in the beginning: your mission is to train Einherjar for Ragnarök. So after training and giving equipping good items, you need to let them go and send them on to Valhalla to fight in the Aesirs war. While you can just send anyone or even noone, your rewards from Odin change depending on the fighters strength and attributes you send him. Odin often has requests, for example a mage or a person with the cunning trait, which stirs things up for you as you need to decide: do I fulfill Odins request and send my best fighther with the ruthless trait to get a better reward from Odin or do I send this untrained & useless mage but risk making the Aesiers side in the war too weak? After each chapter you gain information on how the gods do in their battle against the giants. Depending on Odins favour you can also gain strong items, so sending strong warriors with strong items themselves to increase their worth is also a viable tactic.

Due to this mechanic you are forced to always change your team composition and seek out new worthy souls, in order to stay strong enough but also gain Odins favour. The forced change in characters is something I first experienced in Pyre. There it also worked to make you experience the many different stories of the characters and then letting them go. Only while writing this review did it occur to me, that Valkyrie Profile already established this mechanic nearly two decades earlier, to the same great effect.

Edit: I misremembered, you need to play on normal or hard to get the best ending

One aspect that was not good when it came out and isn't good today: You need to play on the Hard difficulty to get the best ending. And I seriously doubt that many people got that ending without a guide. You need to reach specific thresholds and do certain actions in the right chapters, making it everything but clear how to reach that ending.

And last but not least: the music is one of the best of the Midi era. The simple but satisfying melodies evoke a lot of emotions in me, even now years later. They effectively use the music to convey the emotion of the situation.

What fascinates me about this game is that they managed to make the game mechanic fit to the story so well. You need to train the warriors but then let them go, because Odin needs Warriors.

Spoiler for the full story for a great example of ludonarrative harmony:You learn in the late game, that the big difference between the gods and humans in this world is that gods are static, but humans can evolve. You training the future Einherjars is necessary because they can't grow later on, when they are in Valhalla. Odin himself was half human, which made it possible for him to grow when he was younger and ascended to a much more powerful godhood then the other Aesiers, so he got to be the ruler. But by ascending he also forfeit his human part and can't grow stronger any longer. Thus Odin is always watchful for any other powerful human, that could become a danger to him by becoming too powerful and ascending as an even stronger deity than him. This fear made him steal one of the artifacts that stabilize the realms, ultimately setting Ragnarök in motion himself. So bonus points to the game for portraying Odin as he is in the Eddas: a powerful scheming & manipulating mastermind and ultimately responsible for Ragnarök himself due to his scheming.

If you like JRPG even a little, I highly recommend to try this game via emulation or playing the remaster on PS4/5, because it really is a great game with a great (albeit deprimistic) atmosphere.

TL;DR: great music & atmosphere, nice interplay of story and gameplay for ludonarrative harmony, sadly need guide to reach best ending

111

I highly recommend this game to all those who want to have a more wholesome game and bemoan that so often we can just solve things by violence. In fact, that is one of the main ethical points of the protagonist: he doesn't want to use violence. The problem is just, the world is ending and a hero is needed. And what is a hero who doesn't wield a sword and uses that sword? Well, play this game and find out if the protagonist can stay true to their convication or not.

The protagonist is a bard or in fact The Bard, no other name given. Every problem the bard encounters is solved by what the bard can do best: singing. This is represented by you selecting the note for his singing via a radial menu, using either mouse or gamepad stick. The developers managed that this simple mechanic didn't feel annoying to me over the roughly 10 hours playtime. Instead they reused/recontextualized it in different ways multiple times, so that it doesn't felt overused. In general this is an easy game without really difficult parts besides some rythm parts. But even then you don't need to hit the right note by ear, it is shown which note to hit like in other rythm games.

It is sometimes a silly game, but silly in a wholesome way. Where I often couldn't stop smiling due to the siliness. Like who has ever heard of singing coffee pirates? Or the fact that there is a dedicated dance button, which you can press nearly at all time, making some cutscenes a bit less serious. It feels similar in a way to Night in the Woods regarding the atmosphere and talks between the main characters.

This game is not however for people who want to have action sequences, a realistic graphic or can't stand some silliness in their games.

71
Grim Fandango (feddit.org)

One of the games that cemented Tim Schafers reputation for creating fantastic games. This is a classic Point & Click adventure from 1998, so keep a spoilerfree guide open if you aren`t up for trying each item combination.

In a little longer than 10 hours Grim Fandango tells the story of Manny Calavera. He is a guide for the dead working in the department of death... selling them packages how to reach their after life depending on how good they were on the other side. Sadly Manny isn't doing so well, he only gets the loser souls who aren`t worth anything. But this is only the beginning, you will puzzle your way all around the afterlife, through cities and forests and oceans. And you will learn that Manny is a suave and cunning businessman who manages to turn nearly every situation to his advantage.

The underworld is astethically styled after the aztecs and wonderfully brought to life by the story. The dead built their own unique society with the same vices already present in the living world. the atmosphere is a little grim noir themed, but still with humor in it. While the polygon count on the characters may be low, the world itself is beautifully pre-rendered.

146

This game probably is not that unknown, considering it sold more than 1 million copies, but I still recommend it because it fantastically showcases the power of the human mind for anthropomorphism. The game is only made up out of rectangles. So graphicwise, a potato could run it.

The charm comes from the narrator and the characters (meaning the colorful rectangles you can control) he brings to life. The game is a platformer where each character has a special skill (can jump high or be a trampoline to others, etc) and you need to find the right combination of combining their abilities to reach the goal of each level.

The story isn't anything great, but with the narrator it feels much more emotional and at the end you don't see a small red rectangle, you see Thomas, who is not alone anymore, because he found some friends.

85

The game is a 2D side scroller where you can create clones of yourself which mimic your movement and you can also swap into those clones to solve puzzles with switches and pressure plates to find out what happened on a derelectic space station stranded on a planet. Fitting to the central mechanic is also a bit philosophy about what is the mind etc. involved, but not as explicit as in Soma.

The puzzles are not so convoluted that you don't understand what you need to do, but also not so easy that it's just busywork. The art style is a bit different, because they modelled everything in clay and then digitized it, leading to a pretty unique style. Together with the sparse lightning it creates a wonderful eery atmosphere in the space station. The story plays into this atmosphere, but it is not the main focus of the game. Still, I found a certain philosophical concept they introduced fascinating, because I never thought about it.

story spoilerNamely, the concept of minds without senses and the concept of the great chain they developed out of this. In the middle of the game you learn that the planet is not without life at all. But it is life in the form of rocks that don't have any sensory organs but are telepathic in their surrounding area. Which means they don't have any feeling for where the other rocks are, but just that they can speak with some and don't speak with a lot of others. But in a long chain they can speak over vast distances. When they are taken for studying by the humans, they realize that they got cut off from that great chain and wonder what could be the reason. Only later do they find out it was done by another life form, us humans. And we exemplify completely alien concepts to them: none telepathic and apparently able to interact with something called "space".

So all in all it is a fun little game of around 5h with a little bit of philosophical concepts if you want to think about it or just some neat puzzles and atmosphere if you don't.

[-] Wrufieotnak@feddit.org 74 points 5 months ago

Remember: WAIT!

They cancelled the beta. So something was SO wrong with the game, that they didn't want the public to find out about.

I hope it will be a good game, because the first was fun to play, but we will find that out after it released.

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Wrufieotnak

joined 5 months ago