[-] JohnnyCanuck@lemmy.ca 1 points 11 hours ago

"Las Malvinas" tensions... FTFY

[-] JohnnyCanuck@lemmy.ca 15 points 16 hours ago

Baldur's Gate 3 is built on the Divinity Engine.

[-] JohnnyCanuck@lemmy.ca 2 points 16 hours ago

They don't make the engine to make that game.

They shouldn't, if they're going to be an engine company. But anything that isn't for keeping Fortnite pulling in billions of dollars is secondary.

It has gained features over a long period of time that would fit common use cases from other developers, regardless of what Epic has built.

Gained and lost. Very basic things necessary to make all the new features work with anything "not Fortnite" were missing when UE5 was released. It absolutely released as an engine for making Fortnite type games and everything else was/is an afterthought. You either had to make atrocious work arounds, engine changes, or wait for stuff to be fixed/added, delaying your project.

Meanwhile, nothing will convince me that Bethesda's tech stack is worth keeping.

Do you have inside knowledge? UE5 isn't the be-all end-all of game engines. Not everyone should switch to it. And frankly, as gamers and devs, we desperately need a good competitor to show up soon. Epic is gaining way too much control over our experiences.

[-] JohnnyCanuck@lemmy.ca 73 points 18 hours ago

The problem with Unreal Engine is (and always has been) that Epic makes the engine to make the game they're currently working on. So right now it is a Fortnite engine. Previously it was a Gears of War engine. (Maybe throw Paragon in between.) It started out as the engine for Unreal Tournament.

So if you want to take that engine and start making a different type of game, it's not necessarily going to have the tools you need. It's not necessarily even going to do what you need it to do at the base engine level. Not that it couldn't, but Epic doesn't give a shit. So they give you all the source code and support for building your own version of the engine so you can add the features you need.

You want to make a vast, persistent, open world with vast dungeons you can enter and explore? Yeah you're going to have to build support for that in the engine yourself. You want to do it without loading screens? Better get deep into that engine code. You want to have vehicles or mounts? NPCs, companions, AI enemies? When they hadn't added them to Fortnite yet, totally up to you to figure out, and probably through modifying the engine. Need to make major rendering improvements? Better dig in. Problems with the art pipeline lacking features you need

Every time you touch engine code, that's new tech debt. If a new version of the engine comes out, you have to integrate the changes. The longer the project goes on, the harder that becomes. Then Epic finally comes out with the feature you built yourself (say vehicles) but its only partly the way you did it. Now you're fucked and you have to decide right there: strip out your changes, switch to theirs and redo most of your work, or, stop taking engine upgrades and integrate new features piecemeal. Now you're in tech debt hell.

Almost every developer starts off with saying, "we'll use the engine as is, no engine changes allowed!" Three months later the cynical director is having a high level meeting about allowing a major feature get implemented in engine code. But it will be alright, they tell themselves. 3-5 years later they're up to their eyeballs in tech debt of engine changes, and realizing Amazing Game 2 either needs to be built using the old version of the engine they're stuck on from 2-4 years ago, or built from the ground up on a new version of the engine.

I'd be thinking long and hard before switching to UE5 if I were Bethesda. And they have the advantage of having access to some of the best Unreal Engine developers in the world (Obsidian, The Coalition) now that they're part of Microsoft. They're also probably getting a bunch of pressure to make the change as the studios create a corps of experts.

If I were them I would be very tempted to make the necessary changes to Creation Engine, and stay far, far away from Unreal. Sacrifice a year or two and your top engine devs to overhaul the pain points of Creation Engine, keep full control of your pipelines and versioning, and make the game you want to make, not the one Epic wants you to make. You can even make awesome DLC or a smaller sequel game on the old branched engine while the overhaul takes place, and just have a small core team working out the kinks on the new system.

I guess my point is, tech debt is not the point, because there will always be tech debt. It's a much bigger decision than that.

[-] JohnnyCanuck@lemmy.ca 9 points 1 day ago

There's dozens of us. Dozens.

[-] JohnnyCanuck@lemmy.ca 7 points 1 day ago

The author of this article, smh...

[-] JohnnyCanuck@lemmy.ca 2 points 1 day ago

Wading into the fray here, but is that screenshot supposed to show an attack? I don't see anything there. Also looking at your history I don't see anything.

So I'm a bit confused about what's going on here...

[-] JohnnyCanuck@lemmy.ca 5 points 1 day ago

I've been playing Broforce with my buddy recently. Lots of shooting and blowing shit up platformer but pretty funny if you're into the classic action movies like Rambo, Commando, etc.

Gears of War if you want to branch into 3rd person cover shooter. (Gears 5 is the only one on steam I think.)

The Lego games usually have couch co-op I think and I've enjoyed those a lot with younger people.

[-] JohnnyCanuck@lemmy.ca 4 points 2 days ago

Stop it, I really mean it!

[-] JohnnyCanuck@lemmy.ca 13 points 2 days ago

Who needs bot nets when you have the likes of Marjorie Taylor Greene?

[-] JohnnyCanuck@lemmy.ca 37 points 4 days ago

They seem to be $2.50 a pound across Ontario at Independent (including the one in St Mary's), $2 a pound at some other Loblaw stores, both of which are cheaper than Walmart at $3 a pound.

Maybe the uproar made them change their price.

That said, I'm pretty sure my dad paid $80 for our 20lb turkey last year. I only remember cause he was bitching about it and I had to ask him if that was expensive lol.

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submitted 2 weeks ago by JohnnyCanuck@lemmy.ca to c/vancouver@lemmy.ca

Here are articles about the project:
https://www.urbanyvr.com/keith-drive-vcc-clark-office-building/

https://vancouversun.com/news/local-news/east-van-cross-likely-getting-10-storey-office-building-right-next-door

I could swear I was just looking at the sign a few days ago with an unimpeded view.

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submitted 2 months ago by JohnnyCanuck@lemmy.ca to c/vancouver@lemmy.ca
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submitted 2 months ago by JohnnyCanuck@lemmy.ca to c/vancouver@lemmy.ca
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submitted 2 months ago by JohnnyCanuck@lemmy.ca to c/vancouver@lemmy.ca

DFO official says entanglements have increased in B.C. waters as more humpbacks are around

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[OC] Low Tide (lemmy.ca)
submitted 2 months ago by JohnnyCanuck@lemmy.ca to c/vancouver@lemmy.ca
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submitted 2 months ago* (last edited 2 months ago) by JohnnyCanuck@lemmy.ca to c/vancouver@lemmy.ca

There are a few vendors set up, but not like other times I've been here.

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Can this be fixed to collapse just the subcomment?

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submitted 2 months ago* (last edited 2 months ago) by JohnnyCanuck@lemmy.ca to c/vancouver@lemmy.ca

It looks like there is a market inside the grounds, but I'm not interested in paying over $100 to shop for local crafts...

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submitted 2 months ago by JohnnyCanuck@lemmy.ca to c/canada@lemmy.ca

cross-posted from: https://lemmy.ca/post/25152450

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cross-posted from: https://lemmy.ca/post/25152450

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submitted 2 months ago by JohnnyCanuck@lemmy.ca to c/vancouver@lemmy.ca
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JohnnyCanuck

joined 1 year ago