"Woolooloo"
Send a bigger drone with a net on it to catch the smaller drone.
No, because lightguns require the electron gun in a CRT. Its how the gun knows where you are pointing it
I got an R36S, which is shaped more like a DMG GameBoy and has dual analog sticks. It can play Dreamcast, but only at native resolution and sometimes it needs to be tweaked further. Saturn is actually a tad slow, dipping into 40fps usually. It can also do some less intensive PSP games. For a $60 handheld, this is fine. But considering SEGA is SEGA, I suspect that they want a much bigger profit margin than whoever is selling the R36S is making. Which is why I mentioned the SoCs in my comment.
Nah, they realized that emulating the Saturn and Dreamcast are more demanding than the SoCs they wanted to use for their mini consoles can handle.
To be fair, Jeep was never really the most reliable American brand. Neither was Chrysler. But certainly since the ownership of Fiat, the reliability has definitely gone down. Stayed the same at the least.
I think Jeep and Chryslers biggest strength in their earlier years was even though they weren't incredibly reliable, they were easy to work on and parts were always available on part store shelves. Now they are the exact opposite, especially with modern car designers being obsessed with cramming a tiny engine into an even tinier engine bay, with less than an inch of room around the entire thing for tools.
Designing your car so that the only way to work on the engine is to remove it is extremely anti-consumer, anti-repair, and exactly what I would expect from Stellantis. Even their dealer tech info is garbage.
I have two real CRTs (a 4" JVC radio TV and a 27" Sylvania), and while none of the existing shaders perfectly capture it, a guy who calls himself "Retro Crisis" on YouTube and Github has some modified CRT shaders that come really, really close.
My only gripe is that he has different shaders per system, rather than a single "this is your CRT so all games will correctly render through this one" shader.
Yes, but the N64 still had more or less "better" looking games. Even though the PSX had higher resolution textures, it was no match for the N64's feature of perspective correct geometry and texture mapping. The PSX's affine texture mapping and vertex snapping due to imprecise floating point math could not be hidden on a CRT, unless the 3D was really, really tiny. This is why so many PSX games opted to use pre-rendered backgrounds instead of rendering in full 3D, whereas this was a rarely used method in N64 games. It was basically a cheat, because the CRT masked (sometimes more convincingly than other times) the fact that the background was just a JPEG. Fully 3D games on the PSX just look 100% worse when compared to their N64 or PC counterparts, and its almost purely because of these quirks of the PSX.
For example, ignoring the minor texture improvements, comparing Metal Gear Solid on PSX vs MGS Integral on PC, all things like for like (same resolution, same display, point texture filtering, etc), MGS Integral looks a million times better because it has perspective correct geometry and texture mapping. Now personally, I always prefer MGS on the PSX because I like that weird quirk and consider it part of the "true experience," but ultimately this is a graphical weakness of the PSX, and one that even CRTs could not do much to hide.
The original Joe Staten version, which included Taken King in the base game, would have been amazing.
Shadows will be the fastest I dont buy an Ubisoft game theyve ever done too.
Oni was a slapper. Would love to see it done justice. Not by Bungie though.
Every drone gangster until the UAV AC-130 flies in.