Bottom line: Konami is a weird company making odd calls and has been for a long time. Someone in charge likely decided 11 years ago that MGRR should not be released on PC in Japan and that's all there is to it.
Like every PvE game which does not have hundreds of people working to churn out content, its playerbase will dwindle until only those who do not get bored by its gameplay stick around. Whether it's Left 4 Dead, Payday, Deep Rock Galactic or Vermintide, those types of games follow this pattern...
And I for one, see no fucking issue with that. It's a great game, people play it until they have had their fill and then move on. Helldivers 2 is only an outlier because of how hard it hit at launch. It absolutely does not have the content pipeline to keep a large playerbase engaged, so yeah it will not keep printing a lot of money, just a little bit every now and then.
Now excuse me as I go and spread some managed democracy.
Vivaldi is closed source and based on Chromium (albeit modified), so it does not sound all that appealing. As long as uBlock origin, NoScript and Tampermonkey can unleash their full potential in Firefox, I'm likely to stick with it.
$200M ain't no pocket change. One would hope such high-profile failures as this or Avengers would curb execs enthusiasm for live service games, but I'm not holding my breath.
Here are a few picks off the top of my head:
- Control: TPS, open-ish world, present day setting, solo only
- Deep Rock Galactic: FPS, mission-centric, sci-fi setting, solo & co-op
- Generation Zero: FPS, open world, sci-fi setting, solo & co-op
- Kena: Bridge of Spirits: Action-Adventure, open-ish world, fantasy setting, solo only
- Outward: RPG, open world, fantasy setting, solo & co-op
- Remnant: From the Ashes / Remnant 2: TPS, open-ish world, sci-fi & fantasy setting, solo & co-op
tl;dr: Watch what you put online and who you friend, especially on Steam. Once it’s on the internet, it’s there forever.
That right here is very much what it boils down to. Whether it's SteamHistory or The Internet Archive or whatever public or private data store... Any information you publish is out of your control as soon as you do.
Vocal minority is the assumption when this sort of collective outrage manifests. This time though, thanks to Steam player count we will actually get some hard numbers and see if that has an effect or not.
It's kind of amazing they chose to go with that design, when they hadthe benefit of hindsight with recent superhero-backed games:
- the live service Avengers game flopped pretty hard
- the singleplayer Spider-man games did gangbusters
"Well duh, let's try and make one of these live service games".
Ordered-ish by recommendation:
- SUPERHOT (it's the most innovative shooter I've played in years)
- Hellblade: Senua's Sacrifice
- Sayonara Wild Hearts
- Carrion
- Planet of Lana
- Jusant
- The Artful Escape
- The Gunk
The new MW3 steam reviews are locked until its official release, as is always the case. People are venting where it is both possible and making some sense.
The author likely is aware of this and just likes to poke fun at angry CoD fans.
Let's go with some good non-AAA games that were not sequels and never got one either.
Single player:
- Baba is you
- Brothers
- Mark of the Ninja
- SUPERHOT
- Vanquish
Better in co-op:
- Astroneer
- Deep Rock Galactic
- Nine Parchments
- Outward
- Renegade Ops
The Epic Games Launcher is so far behind on features compared to Steam it's not even funny. Epic chose not to try and compete with Steam on that front and to try and force users onto the platform with exclusivity deals and sweeten the deal with free games.
The one user-centric killer feature Epic has in their stack IMHO is the built-in multiplayer crossplay. Except it's not even exclusive to their store ironically (you do need an Epic account for it though).