I trust a steam monopoly long before I'd trust epic. Epic is run to meet the needs of share holders and valve is run to meet the needs of Gaben.
Gaben isn't going to last forever. But honestly the only other good games storefront is GoG. I'll continue using Steam for as long as it's still good.
I've used GoG once for a game that wasn't on steam but I have done much more. Honestly I acknowledge that this ephemeral moment in time where PC gaming is kept in balance by Gaben can't last. But I really think the lens we should look at PC landscape today is one of appreciation. If EA ran the game in steam's shoes we wouldn't get things like summer sales or games at reduced prices long after their launch.
Don't be sad it will be gone be happy it happened.
Gaben has been hands off at valve for a decade. He's off breaking world records with research submersibles. Playing with his rubber duckies in the bathtub.
Is that not what you want from him?
Just saying that trust in Gaben and trust in Valve are two separate things. Valve has been doing fine without Gaben at the wheel.
The point is that, other than Gabe, Valve doesn't have any shareholders to put before their customers. A publicly traded company, on the other hand, effectively has no choice but to cause as much harm as possible to their customers and to society in general in order to maximize short term shareholder profits, leading to runaway enshittification.
Both Valve and Epic are private companies. I still trust Valve over Epic, but I think technically Tim Sweeney has pretty much full control over Epic as well (for better or for worse).
He does, but not the stake Gaben has. Sweeny sold 40% to tencent. This still gives him control, but thats a very large shareholder that can push and pull when they want.
valve might be the closest thing i have ever seen to an actual benevolent dictator, even if said dictator is very lazy and only deigns to do anything significant once in a while.
In Gaben we trust.
When he's gone I assume it will go to shit.
i said valve rather than gabe for a reason, gabe mostly leaves the company to its own devices at this point while he focuses on realizing holodeck technology or whatever the hell he's doing now.
Don't fix what ain't broke.
I get like 99% of my news about upcoming or newly released games from steam. There have been so many games I'm not even aware exist, like last week I found out Saints Row got a new game a while back but it was epic exclusive so I never knew.
Also being a Linux gamer steam has amazing support for Linux while epic has none.
Rest assured, you didn't miss anything with the latest Saints Row. It was decent fun for about 20-30 hours, but it felt like much less of a game than any of its predecessors. I got the impression that the idea was to restart the franchise back to square one with minimal features so they could sell them back to us in future installments.
Linux gaming has come so far. I don't even run Windows anymore. Especially with how much open source AI stuff I use.
My biggest issue with Epic is them very clearly doing the classic tactic of selling goods at unsustainably low prices in order to drive out competition before jacking them back up again. Their whole free game shtick can't possibly last forever and they know it.
This and the paid exclusives mean I haven’t, and won’t use EGS out of pure spite.
Steam is a legitimate value add for sellers and buyers/users, that justifies its 30% cut. Other than free games, Epic has a seemingly easy-to-integrate online networking system, that's about it. Steam has a modding platform, broadcasting, remote "parsec"-like controller emulator, Linux support, content sharing, forums and a developer news feed. That's quite a lot.
What makes me stick with them is that they don't preclude Steam and other gaming users from using alternatives but simply compete with their own well-made system... plenty of games have their own cross-platform mod-launchers that aren't workshop for example. Steamworks DRM isn't required and Steam networking services for multiplayer aren't mandatory either.
That said, itch and GoG are great alternatives where they have games available. I'd just like GoG to provide better Linux support.
Gog has support problems on some windows games too. Also they mark games run via dosbox as windows, which is annoying when you specifically want to find an older windows game that also had a dos release. Even with those issues, gog is still my goto because at least my games won't be full of denuvo securom etc. and nobody else seems to remotely care about the really old harder to find games. I'd be scouring ebay for old discs if not for gog.
Epic only has a lower cut because they're leveraging their undoubtedly massive Chinese investments to gain market share. You can rest assured they would charge 30% if they could.
I don't like that Steam or Apple or Google charge 30%. I think it's absurd. But also Valve is basically a saint compared to every modern corporation so I don't think twice about it.
How does that quote from Douglas Adams go:
It is a well-known fact that those people who must want to rule people are, ipso facto, those least suited to do it... anyone who is capable of getting themselves made President should on no account be allowed to do the job.
You know you made a really interesting point that they marketed to the sellers not the ultimate customers. I hadn't really picked up on that before, but it does mitigate what should be a healthy dose of competition by altering the target audience a bit.
That's what I always said, why use Epic store? As a user you get worse treatment. Sure price is the same or they give you some discount but number of services offered is far from being on par with Steam. No family sharing, no refund policy, no cloud saves, no networking system, no streaming, no card collecting, no steam play. I might not use or desire all of those but some people do.
The fact Epic had to resort to extremes like timed exclusives just meant I dropped those developers off of my list of wanted games as it only went to show they are willing to sacrifice your inconvenience and happiness for some extra money. For them it was probably making sure project succeeds but in the end I don't care about them if they don't care about me.
it's the paypal problem
sellers everywhere fucking hate paypal
but they all still use it because buyers fucking love paypal
Just release the game on all platforms
💯
Although, I can imagine supporting Epic is annoying. Unlike even GOG, they don't have their own support mechanism like a forum. I can see why someone would release on Steam (and hence stuff like GMG and Humble) and even GOG but not Epic. Example Baldur's Gate 3, which released on everything except Epic. Although in their case Larian commented that the decision to not release on Epic was specifically to not show support for their exclusives-everything stance. Hence on everything except Epic.
I have 146 titles in my Epic library. I've never given them a penny and don't plan on starting. I can't be the only one.
Oh that's another really good point: Epic trained the consumers to open Epic weekly to get free games, then close it again. It's a weird thing to be known for.
Sure, had them cornering the sellers market worked out - unrealistic as it was in hindsight - then having the buyers already all have the store installed for the free games would have been a genius way of getting more and more people onto the store. But it did not, and now it has just cemented the Epic store as a place you do not spend money on!
I prefer GoG to Steam. I will not install Epic, especially after killing off the Unreal franchise.
Man the thing I hate the most about fortnite is that it killed UT4...
It's infuriating to me that only Steam and EA's stores have gifting built in. Most of my games budget goes to buying small-squad multiplayer games like Deep Rock Galactic and Sea of Thieves for people.
Sure you can buy a key anywhere but I love seeing at a glance that an acquaintance has a particular DLC or game to surprise them rather than asking them first. And then there's a small chance they thank you for the key and pass it on to someone else instead of just telling you they don't like game, while Steam has a handy decline button.
Meanwhile GOG...
Epic is on a decline, never forget what they did to unreal. Also I really like when devs give the option to buy on itch.io and get a steam key with the drm free version. They get more money per sale and I get a drm free version and a steam version in one. Zortch and Dwarf Fortress are the only two games I know of to do this but would like to see more.
What did they do to Unreal?
delisted all the unreal and unreal tournament games from all storefronts to reduce competition to fortnite. You can't buy any unreal game legit anymore, either have to pirate or scrounge internet archive. For anyone who doesn't know unreal was epicmegagames first flagship series, the one that printed the money for the foundation they sit on. Very dedicated fanbase and everything, and epic kills it. even the singleplayer campaigns.
to reduce competition to fortnite
this doesn't make any sense, these games were never competing with fortnite.
delisting these games was a very shitty thing to do, but there is no reason for us to go around fabricating nonsensical motives to explain it. the far simpler explanation is that they didn't want to put in the work to keep these games playable on modern PCs.
I was reading about the Unity debacle and thought thank ~~God~~ Gabe that Steam has never pulled shit like this.
I think part of the problem is too many companies are controlled by venture capitalists, or private equity, or whatever you call it. The point is that a single entity owns multiple companies from the shadows.
Companies are supposed to compete and the best company win, that's good in theory. But when a single shadow entity owns multiple companies they'll do something like squeeze customers of one company, which drives customers to their competitor, which, surprise, is owned by the same shadow entity.
Eh, they're all just companies and all just as fallible as one another.
Not sure I get the Valve worship here.
It's not a hard thing to get. Over the years Valve has had relatively low amount of blunders and for the most part they were of the misjudging customer base kind but ultimately they have been very consumer oriented and have provided great value for the money. From universal refund policy to family sharing and similar. Their service consists of many benefits for the consumer but all of that is charged from the developer. Very hard not to like such approach.
Epic on the other hand did the opposite. They catered to developers and inconvenienced consumers. You get to pay the same price as everywhere but you are forced to get exclusives from them and you don't get any of the benefits Steam has. Am in fact surprised it gained as much popularity as it did. Goes to show people will sell their own pride for occasional free game you don't even get to chose.
Oh, don't mistake me preferring Steam (and GOG, for example, who have an actual value proposition to me as a consumer - unlike Epic!) to "Valve worship". They're simply the least bad option, but of course they're all huge corporations. Realistically though Valve has actually surprisingly little bad given the amount of money and market control they have, so eh... for now, I'm happy buying about half my games there (usually ends up that way, though I prefer GOG for games also releasing on that).
steam is good and egs sucks. it's not worship, just consumers voicing their preference for a better product.
I remember when Valve and Steam was the great enemy in the early 2000s.
Everyone hated how buggy it was and needing it to play Counterstrike.
In Gaben we trust. Epic sold out to Tencent which is evil.
I only buy from gog on the side too since the no drm policy is very pro consumer. And also the porn games are unrated via a free dlc instead of having to download it externally.
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