Have they posted anything about their experiences developing this? I'm curious on their thoughts of Godot vs Unity. This might be the most established studio to ship something in Godot.
One of the MegaCrit devs, Casey Yano, wrote a little blog post on his experience of it: On Evaluating Godot
That was an interesting read, thanks!
Thanks for this. Good article.
To be fair it would have been interesting to read this from someone who actually liked using Unity in the first place...
Cassette Beasts was also made with Godot! https://godotengine.org/article/godot-showcase-cassette-beasts/
Cassette beasts is so damn good! It's pokemon, but better and unique.
It's an amazing game! I never felt pressured to collect all the beasts, but at the same time looked forward to trying to level the cassettes up! If they ever do sequels, I hope they figure out an alternative solution to what is now Pokemon's massive design strength/flaw.
Apparently, yes! https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
I didn't know Slay The Spire was made in LibGDX.
I used LibGDX years ago when developing my own engine on top of it for android gaming, but gave up after a year when it became evident I had to refactor more and more because I didn't know what I was doing when I started.
How would I run this on Steam Deck?
Godot has the best Linux support out of all popular game engines. Really depends on the controls really. But they could easily release a native Linux version, or proton is so good that I'd just assume a windows version would be flawless as well.
I believe you can download the linux version from the game's page, extract and run it in desktop mode.
If you add it as a non steam game you can play it in the regular interface, too.
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