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[-] Coasting0942@reddthat.com 130 points 6 months ago

This doesn’t mean anything. Every school kid knows to triple space, size 20 font, single sided.

[-] QuikxSpec@lemmy.world 28 points 6 months ago

COURIER NEW

[-] hellofriend@lemmy.world 16 points 6 months ago

Nah man, most times there are restrictions on font size. That's why you Find All and Replace all the periods with periods of a font size 1 higher. Hard to notice but increases page count.

[-] WaterSword@discuss.tchncs.de 1 points 4 months ago

just increase kerning and line spacing by a small amount

[-] Dasnap@lemmy.world 51 points 6 months ago

Half that script is just civilian screams.

[-] scops@reddthat.com 3 points 6 months ago

My mother's my sister!

[-] iAmTheTot@sh.itjust.works 42 points 6 months ago

I know that the driving physics in 4 weren't generally well received, but I actually loved them. Overall, I felt like the controls in 4 felt better than in any other GTA.

[-] Plopp@lemmy.world 40 points 6 months ago

GTA 4 had the best driving physics of all GTA games. And GTA 5 is pretty much on par with GTA 2. Just because children too young to play the game complained en masse about driving being "too difficult" in GTA 4. God dammit it's a skill part of the game, you have to drive to get better at it. And when you do it's super rewarding with all the different car physics, a reward that is nowhere to be found in GTA 5. Sadly I'm not expecting GTA 6 to be any better.

[-] Ghostalmedia@lemmy.world 5 points 6 months ago

I will never be happy until a GTA game gets Halo 2 Warthog physics.

[-] Plopp@lemmy.world 4 points 6 months ago

I won't be satisfied until GTA has BeamNG car physics.

[-] AstralPath@lemmy.ca 23 points 6 months ago

I 100% agree. Every element of the physics engine felt like it actually had weight to it. The driving physics were predictable, especially if you have any experience with sim driving/racing titles. It wasn't a simulation, but the cause and effect aspects were as good as we'll probably ever get in a game like GTA. Passenger cars drove like barges, sports cars were agile and snappy. It wasn't some canned effect, it was actually down to approximations of a tire model and suspension dynamics.

GTA V feels like every car is the same baseline slot car with tweaked effects to try and provided some level of difference between vehicles. The inertia is bad. Accidents have minor consequences compared to GTA IV. The damage model in IV is vastly superior as well.

[-] Tanoh@lemmy.world 4 points 6 months ago

Accidents have minor consequences compared to GTA IV.

I agree with you I much prefered the driving in 4 over any other that I can remember. However, one really weird thing was that sometimes you could hit a curb at relatively low speed and you would fly through the windshield. Other times you were totally indestructable.

[-] SilverFlame@lemmy.world 6 points 6 months ago

Gotta wait a sec for Niko to put on his seat belt

[-] iAmTheTot@sh.itjust.works 3 points 6 months ago

Every element of the physics engine felt like it actually had weight to it.

This is a great description of what I think I liked the most about it, yeah. It's weird though because a similar thing could probably be said about Red Read Redemption 2, and I hate that game's controls.

[-] GladiusB@lemmy.world 7 points 6 months ago

Isn't that what people call gameplay? I remember 4 and 5 being a lot of fun. 5 put me in my first co-op experience and I really kept going with other games. I can't really remember many physics that bothered me other than falling from really high up.

[-] jettrscga@lemmy.world 5 points 6 months ago

I hated the walking physics in 4. It was like drunk mode the way he swayed around and delayed as you tried to switch directions.

[-] Buffalox@lemmy.world 27 points 6 months ago

Not playing GTA, did the extra work pay off?

[-] magic_lobster_party@kbin.run 62 points 6 months ago* (last edited 6 months ago)

GTA 3 has a silent protagonist and most of the dialogue takes place in mission cutscenes. It’s a very simplistic game in comparison to GTA 4.

If you’re after a grounded experience with characters that feel real, then yes it paid off.

[-] themeatbridge@lemmy.world 33 points 6 months ago

There were also two full GTA games between GTA III and IV. Vice City and San Andreas both built on the successes of the previous games and built out the universe of characters and locations. I'd be curious to see the script lengths for those, too, but the differences might not be that dramatic.

[-] Granixo@feddit.cl 3 points 6 months ago

Somebody didn't play the Stories games.

[-] themeatbridge@lemmy.world 3 points 6 months ago

I did not. Were they really full games?

[-] bolexforsoup@lemmy.blahaj.zone 6 points 6 months ago* (last edited 6 months ago)

Yeah with graphics quality somewhere between PS1 and PS2 and smaller maps, but decently fleshed out stories nonetheless. I believe all or at least most of them were designed for PSP. I did Liberty City stories, it was fun for the time 🤷‍♂️

[-] gamermanh@lemmy.dbzer0.com 2 points 6 months ago

and smaller maps

Vice City was the same size, Im pretty sure LC was as well, they're just edited versions

[-] Granixo@feddit.cl 1 points 6 months ago* (last edited 6 months ago)

They were at San Andreas level of graphics really (exept maybe animations).

And while the story in LCS is pretty lackluster, at least the game was still fun and introduced online multiplayer.

[-] DmMacniel@feddit.de 7 points 6 months ago

Ah shit, here we go again.

[-] magic_lobster_party@kbin.run 8 points 6 months ago
[-] DmMacniel@feddit.de 7 points 6 months ago
[-] Kondeeka@lemmy.world 7 points 6 months ago

He also showed up as Catalina's boyfriend in San Andreas, and didn't say a thing.

[-] wreckedcarzz@lemmy.world 2 points 6 months ago

It's bothered me: why didn't they have an easter egg or something for gta online where you can play that character? Like hello?! Rockstar when you're done being stupid, call me.

[-] umbrella@lemmy.ml 5 points 6 months ago

yeah thats gta3 alright

[-] altima_neo@lemmy.zip 4 points 6 months ago* (last edited 6 months ago)
[-] Buffalox@lemmy.world 2 points 6 months ago

I was thinking more which had the better gameplay. All else is fluff around that IMO.
Diablo II for instance had very minor story and dialogue, but is an all time classic.

[-] li10@feddit.uk 13 points 6 months ago

Why you asking if the larger script made the gameplay better 😆

It depends what you want from a game. It’s okay to like a game primarily for story or primarily gameplay, both are valid.

GTA IV had both, but imo its gameplay is a little bit dated these days. I know people still love the gameplay loop in GTA V, but personally I’m basically done with it.

[-] magic_lobster_party@kbin.run 4 points 6 months ago

Depends on what you consider good game. GTA 3 is more arcadey in a way. GTA 4 is more immersive. They’re very different.

[-] dariusj18@lemmy.world 3 points 6 months ago
[-] Fish@midwest.social 14 points 6 months ago

GTA 5 was great, but I wish they didn't solely focus on online multiplayer after the game was released.

[-] wreckedcarzz@lemmy.world 4 points 6 months ago

"we are working on single player dlc"

11y later

"....."

[-] AstralPath@lemmy.ca 7 points 6 months ago

Gonna have to disagree with you on that one.

[-] umbrella@lemmy.ml 4 points 6 months ago* (last edited 6 months ago)

gta 5 is better than 4 up until a point imo because the last few chapters feel really rushed. they definetly did some cost cutting by the end there so they could release the game already and make money from multiplayer.

and they sadly scrapped the expansions that would probably be as great as the ones for gta4, and livened it up quite a bit.

[-] setsneedtofeed@lemmy.world 10 points 6 months ago

Is there a source for this? All I can find on a google image search is a quora link that seems to say everything in the picture is from GTAIV. Where is the indication the papers on the left are from GTAIII?

this post was submitted on 08 Jun 2024
349 points (97.8% liked)

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