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[-] yamanii@lemmy.world 3 points 1 hour ago

The amount of comments on social media that I saw of people surprised by this means this really wasn't something the average person knew about, it's natural to think if you paid for digital content it should've the same rights of physical. Though reselling will get messy.

[-] FelixCress@lemmy.world 23 points 12 hours ago

The answer is to introduce law which would force digital products to be owned, not licenced for non commercial users.

[-] cttttt@lemmy.world 6 points 6 hours ago

I think the answer was to introduce a law which would force digital market places to clearly describe what users are paying for, for folks who weren't around during the controversial time when Steam and Xbox Live Arcade came out and can't grasp the concept; folks who didn't observe the reality before and after this shift.

Even though it was abundantly clear already, this is what the California law is all about.

If, with this clear explanation, you still want to merely get a license to use games via a service, you should be able to do it.

Valve isn't doing anything wrong: far from it. Steam is awesome and I understand that one day, it could all go away and with it, all the games I have access to.

I also understand that, at any time, Valve may decide that they don't want me to use Steam anymore, or that someone may hack into my account and I won't have access anymore.

Finally, I get that even now, things that I could do with physical games; I can't do with my Steam library (eg. Easily play a game on my Steam Deck while someone also plays another game on my desktop, or sell a game disc that sits on my desk).

I understood this when I reluctantly signed up to Steam to play Half Life 2 back in the day when it was a complete dumpster fire of a buggy mess of a service. But it has improved so much since then.

Hey, do you, but I don't see what the big deal is. We've already protested that Steam was a bad idea, and Valve was literally the devil, but it's actually turned out to be objectively more convenient than any alternative to play games, and it's no longer Valve forcing us to install Steam to play their games. Practically the entire industry has shifted, plus there are now alternatives (besides piracy) like GoG. Hopefully this law causes more competition in that DRM free space.

[-] Katana314@lemmy.world -1 points 6 hours ago

What exactly would that entail? I “own” Hades, thus I can depict Zagreus in my own works, as his likeness is my property? I’m allowed to copy the game to a dozen thumb drives and sell them on the street?

[-] evranch@lemmy.ca 5 points 4 hours ago

Somewhat ironically, both of those things would actually require a license as opposed to ownership

[-] Blackmist@feddit.uk 7 points 6 hours ago

It would mean that you were allowed to sell your license to somebody else, just as you would be able to with a physical copy.

It would mean that you could continue to have it, and be able to reinstall it on future hardware if Valve closed shop tomorrow.

Currently you can do neither of those things.

[-] ayyy@sh.itjust.works 36 points 19 hours ago

Thanks, new California law!

[-] hopesdead@startrek.website 167 points 1 day ago

I’m pretty sure this is in response to a recent California bill that forces digital storefronts to disclose if it is a license you are getting. Otherwise the storefront is not allowed to use words like “buy” or “purchase”.

https://www.theverge.com/2024/9/26/24254922/california-digital-purchase-disclosure-law-ab-2426

[-] cybermass@lemmy.ca 48 points 1 day ago

10/10 law can we please get this in Canada too?

[-] Anticorp@lemmy.world 14 points 15 hours ago

Better yet, can we just get a law that makes it so when we buy something we own it?

[-] NotMyOldRedditName@lemmy.world 2 points 2 hours ago

I mean that's what the California law is.

If you buy it you own it, but we aren't buying the games.

A law that says they have to let us buy it instead of license it would be nice though.

[-] Blisterexe@lemmy.zip 3 points 15 hours ago

At least for steam it looks like it might be rolled out worldwide

[-] Allonzee@lemmy.world 61 points 23 hours ago* (last edited 23 hours ago)

If only there was a Girl who was Fit that could, I don't know, Repack this situation, thus saving us from it...

[-] Wogi@lemmy.world 1 points 5 hours ago

Can you dumb it down a little doc?

[-] ninth_plane@lemmy.world 15 points 19 hours ago

Hey thanks for describing this hypothetical situation, I pay Steam for a lot of game licenses so I've lost touch with the current philosophy of hypothetical alternatives.

[-] JoMiran@lemmy.ml 90 points 1 day ago* (last edited 1 day ago)

If there's an offline game you love and play all the time, consider buying it again on GOG.com.

[-] prole@lemmy.blahaj.zone 5 points 4 hours ago

Nah fuck all that, you own the game already. You pirate it.

[-] Aphelion@lemm.ee 52 points 1 day ago

Soon, GOG and all other storefronts will state that you're purchasing a temporary digital license for any game who's publisher uses an EULA that states you don't own the game. This is due to the recently signed California law that forces storefronts to be transparent about the publishers EULA.

https://www.theverge.com/2024/9/26/24254922/california-digital-purchase-disclosure-law-ab-2426

[-] tehmics@lemmy.world 13 points 18 hours ago

But GoG provides it DRM free, so you can always play what you've downloaded til the end of time. It's as good as piracy in that way.

[-] TommySoda@lemmy.world 44 points 1 day ago* (last edited 1 day ago)

But also with GOG you can download the installers and play offline. It's literally one of their big selling points. It's less convenient than things like steam, but you can do whatever the hell you want when you buy it. So in that regard, it literally is a purchase. Or as close as you can get with digital goods.

[-] Blaiz0r@lemmy.ml 14 points 22 hours ago

Depends on the game, they still sell DRM games which are limited in being able to be downloaded freely

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[-] tacosanonymous@lemm.ee 21 points 1 day ago

I would say, if you’ve purchased, just get a free version.

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[-] zoostation@lemmy.world 55 points 1 day ago

Before Steam you bought a physical disc and it didn't matter that you technically only purchased a license, the disc was yours and nobody was coming to your house to take it away if the publisher started fighting with the developer or whatever.

[-] cttttt@lemmy.world 1 points 5 hours ago

Before Steam (esp. right before Steam) it was common for a disc to have nothing but a 100mb installer that attempted to download the game, or an actual game build so buggy that you were forced to download patches that required you to be online.

Prior to this, games came with serial numbers and needed to be activated online. This made reselling PC games no longer a thing as you needed to trust who you were buying the game from.

In both cases, the physical disc was yours, but it was pretty useless. It wasn't the game, but also was required to play the game.

Before that, we had truly resellable DRM: "Enter the 3rd word on the 20th page of the manual 🤣".

[-] zoostation@lemmy.world 1 points 3 hours ago

No, dialup was still common in the early days of Steam, game content was not largely being delivered as downloads yet and discs were still useful because it could not yet be taken for grated that a customer would be always online.

But I'd still rather download a game straight from the developer or publisher without an additional middleman. Privacy aside, the cost of that rent seeking from Steam gets passed along to you.

[-] Deestan@lemmy.world 64 points 1 day ago* (last edited 1 day ago)

True, with some modifications:

Some games had online activation built in. Some games would simply not install on a second or third machine without getting permission from the publisher.

Regular CDs have a lifespan of 5-10 years, shorter if not stored ideally. Almost all games had sophisticated mechanisms to prevent backups being taken.

Even if you could take a backup, record associations and publishers lobbied to make it illegal and punishable by severe fines in many countries.

Sony shipped fucking root kits on their CD that would hijack your PC and screw with backup software. EA shipped CDs with autoexexuting software that would actually delete CloneCD and other CD copying software and prevent new installes from working. My copy of Sims 2 came with that bullshit and OH MAN I was not happy about it.

[-] dual_sport_dork@lemmy.world 25 points 1 day ago

Sony shipped fucking root kits on their CD that would hijack your PC and screw with backup software.

Worse, this thing from Sony was on music CD's and not even games.

The Sony Rootkit debacle is one of the reasons that I still will not do business with Sony in any of its guises, for any reason, no matter the price. And believe me, I have a long memory.

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[-] Emerald@lemmy.world 6 points 18 hours ago

If the game is FOSS, does this warning still show? 🤔

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[-] GrammarPolice@lemmy.world 15 points 23 hours ago

Hey, at least they're clearing the air a little bit

[-] Chozo@fedia.io 14 points 21 hours ago

Isn't this only because it's soon to be legally required in California? I don't think they're doing this out of the goodness of their hearts.

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this post was submitted on 11 Oct 2024
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