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[-] Unleaded8163@fedia.io 82 points 1 month ago

HL2 is peak first person shooter. More recent games have added a lot, but after playing through HL2 recent, it's really nice to strip all that extra stuff away.

[-] imPastaSyndrome@lemm.ee 29 points 1 month ago

I can see why people didn't like some parts (boat, car) but they're so iconic to me.

Except episode 2 (1?) car shit with the buckeyballs. Fuck that.

[-] 9point6@lemmy.world 23 points 1 month ago

I disagree, I cannot see why people dislike those parts—the tension is fantastic in both

[-] Jessica@discuss.tchncs.de 6 points 1 month ago

It's only awful if you're achievement hunting and trying to drive the god damn gnome through the level without it flinging off into space and being lost forever

[-] 2pt_perversion@lemmy.world 51 points 1 month ago

Half Life 2 still holds up really well, honestly better than a ton of modern first person shooters. The only places it's lacking from a non-technical aspect is enemy variety. If valve did a remake just updating the graphics and gun play that would be my only knock on it and that says a lot for a 20 year old game.

[-] JackbyDev@programming.dev 9 points 1 month ago

The physics puzzles, whole still functioning fine, feel extremely goofy today. It's easy to forget how revolutionary they were. I'm not saying the game shouldn't have them or anything, but some are just so silly lol.

[-] Katana314@lemmy.world 6 points 1 month ago

On enemy variety, I see the critique of games like Zelda: BOTW and even realistic games like Hitman. Something those games have in common is very well-made enemy AI that presents you many ways to defeat them.

[-] cyrano@lemmy.dbzer0.com 41 points 1 month ago
[-] MunkysUnkEnz0@lemmy.world 40 points 1 month ago

There is also a VR mod on Steam that works perfectly With Half-Life 2, No need to jump through hoops, it just works. One of the best VR experiences out there.

[-] one_knight_scripting@lemmy.world 14 points 1 month ago
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[-] filister@lemmy.world 28 points 1 month ago

How many games receive any update after 20 years?

[-] N00b22@lemmy.ml 29 points 1 month ago

Most, if not all Valve games

[-] Excrubulent@slrpnk.net 14 points 1 month ago

Ricochet hasn't recieved the love it deserves. We've been waiting on Ricochet 2 for decades. The fans need closure.

[-] SkaveRat@discuss.tchncs.de 6 points 1 month ago

You just can't update perfection.

But there's "Ricochet: Source" out there as a mod

I worked on it with some people half a life(time) ago. It was playable but we never really finished it properly

[-] Excrubulent@slrpnk.net 3 points 1 month ago

I'll be straight with you - I never played Ricochet. I was just doing the joke from that one guy who asked Gabe about it that one time. But the fact you ported it to the Source engine is honestly really cool.

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[-] andxz@lemmy.world 5 points 1 month ago* (last edited 1 month ago)

Speaking of Richochet and love reminds me of a guy I halfway knew in my youth. He had the bright idea to jerk off a quick one in the middle of a LAN party (I know, right?). After he inevitably got caught (despite being somewhat secluded) he alt tabbed from whatever grainy porn clip he had up straight into Ricochet just as he.. well ya know.

He never came to another LAN party again, but 20+ years later he's still known as the guy who jerked off to Richochet.

[-] Excrubulent@slrpnk.net 3 points 1 month ago

I mean who hasn't at least once?

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[-] proti@lemmy.world 27 points 1 month ago

I mean the game was given for free and just received an update. It's also a really good game as well

[-] Katana314@lemmy.world 27 points 1 month ago* (last edited 1 month ago)

The way in which Half-Life maintained a continuous viewpoint over long stretches of gameplay and landscape was always so immersive to me. Games like God of War and Dead Space did something similar, but Valve had an additional challenge.

They almost never take player control, instead relying on mere hints of where to look; they even have the character sequences scripted for wherever the player was standing. That all usually took a lot of their effort.

I could be biased because I even enjoyed toying with their choreography tool, which let you layer simple gestures together; so without making a new animation, you could have someone both lean forward and nod right, and point their thumb right.

[-] andxz@lemmy.world 5 points 1 month ago

You're not biased. You're completely correct.

[-] blackstrat@lemmy.fwgx.uk 21 points 1 month ago

FYI, that's roughly 50x the normal average over the past 3 months. And also the highest ever concurrent users was 4 hours ago. Not bad.

[-] nutsack@lemmy.world 19 points 1 month ago

they should make another one of these

[-] Bezier@suppo.fi 10 points 1 month ago

Hey that's a good idea, lemme just email gaben

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[-] Quazatron@lemmy.world 18 points 1 month ago
[-] datavoid@lemmy.ml 26 points 1 month ago

Is there formatting on this post? It seems to have broken voyager slightly

[-] JackbyDev@programming.dev 6 points 1 month ago

A number followed by a period is Markdown for an ordered list. To make it easier, the renderer always starts from 1 and counts properly. So on your app it is probably rendering this as an ordered list with one item instead of as two sentences.

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[-] SnotFlickerman@lemmy.blahaj.zone 17 points 1 month ago

Nostalgia's a helluva drug. I've done my best to try to avoid it, but we all like that hit from time to time.

[-] missphant@lemmy.blahaj.zone 22 points 1 month ago

Played Half Life 2 for the first time in my life at 25, 10/10 perfect game.

[-] INHALE_VEGETABLES@aussie.zone 13 points 1 month ago

Is the update actually anything significant?

[-] Baggie@lemmy.zip 32 points 1 month ago

The full list is on steam, the main thing is it's bundled all hl2 games in one package, integrated workshop for mod installation, and added new developer commentary for hl2. Also a bunch of misc fixes etc.

[-] Ashtear@lemm.ee 7 points 1 month ago

If you're into the nuts and bolts of game development at all, the commentary is fantastic.

[-] ByteOnBikes@slrpnk.net 4 points 1 month ago

When it first came out, for some reason, I thought all games would start following Valve's lead and introduce commentary.

And now two decades later, I don't know if any other games have.

Then again, we have other ways like game devs talking on podcasts/live stream.

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[-] lowleveldata@lemmy.world 8 points 1 month ago

I keep trying to play half-life and keep quitting everytime because of motion sickness

[-] blind3rdeye@lemm.ee 4 points 1 month ago

I was totally fine playing HL1, and HL2, and HL2 episode 1.... but I never finished episode 2 because of motion sickness. The problem isn't really with episode 2 though. The problem is just that I got old, and now I get motion sickness from FPS games that didn't affect me before.

But I do know that not every FPS makes me sick. I think mouse-look smoothing helps. I'm not certain what else, but I'd try messing with the field-of-view angle and stuff like that.

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[-] WereCat@lemmy.world 3 points 1 month ago

Have you tried increasing FOV?

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[-] ulterno@programming.dev 5 points 1 month ago

Imma go make it 52001

[-] whotookkarl@lemmy.world 3 points 1 month ago
[-] MissGutsy@lemmy.world 6 points 1 month ago

As a genre? I would say no. Cyberpunk is usually described as a capitalist dystopia in which a handful of companies supersede government powers and wage wars against each other beyond the concepts of national borders. In addition, cybernetic enhancements become commonplace, as a way for companies to extract more value from their workers. Cyberpunk stories usually are about groups rebelling against the system through organized crime, who ultimately fail to escape the underlying system of capitalism, doomed to repeat history time and time again.

HL2 falls in none of the genre stereotypes. While it is dystopian, it's not capitalist, so it's not "punk" and it isn't "cyber" either because of a lack of commonplace cybernetics.

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this post was submitted on 16 Nov 2024
539 points (98.2% liked)

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