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submitted 1 month ago by thingsiplay@beehaw.org to c/gaming@beehaw.org

https://www.half-life.com/en/halflife2/20th

Go down to the page and click the gun. Then you can pick up every element on the page, such as graphics and text. Put it in the bin or throw it around; the window wraps on left and right side (like if it is a Portal...). I find this really cool.

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[-] Midnitte@beehaw.org 20 points 1 month ago
[-] thingsiplay@beehaw.org 10 points 1 month ago

I literally did that last night, playing Half-Life 2 the first time. Yes, its true, I never played the game before.

[-] DdCno1@beehaw.org 7 points 1 month ago

This scene alone is a totally different experience in VR, by the way. Far more intimidating of an interaction.

https://store.steampowered.com/app/658920/HalfLife_2_VR_Mod/

[-] ggnoredo@mastodon.world 1 points 1 month ago

@DdCno1 @thingsiplay i wish there is a proper vr device for linux to try this

[-] DdCno1@beehaw.org 3 points 1 month ago

If you're actually curious about PC-VR, get a used headset for cheap and dual boot. Activate Windows with a tool instead of a license. Linus Torvalds won't come to your house and disembowel you for getting a taste of the dark side. Maybe play a flatscreen game or two that's not running on Linux yet (or ever) while you're at it.

I think everyone should see Google Earth VR at least once, for example. It's an astonishing experience. Like with Half-Life 2, it's a totally different thing compared to looking at it on a screen. Scale is the big factor and it's so perfect in regards to both, you will catch yourself trying to touch virtual objects, lean on virtual walls, duck under virtual obstacles. Hardware requirements, just like with HL-2 VR, are very low, so the barrier of entry is practically nil. I first experienced it on a GTX 960, which is most likely surpassed by integrated graphics by now.

[-] 1984@beehaw.org 1 points 1 month ago
[-] DdCno1@beehaw.org 1 points 1 month ago

I'll preface this by warning you that the below text is far too long, contains far too many parentheses and plenty of very personal opinions on the subject. It's also more of a slightly edited flow of consciousness thing, so the structure isn't the best.

Index is a costly high-end device for enthusiasts: Complex to set up, requiring external laser emitters being placed high up in the room and ensuring coverage of the play area; depending on your room's layout and what you're playing with the headset, you need to purchase additional emitters. Sitting for example is fine with two, as is if you're mainly facing only two directions - but if you're moving around a lot, you'll want at least one more lighthouse. I wouldn't really want to use this kind of system with less than three base stations. As you can see from this issue alone, it's very much not a plug in and play kind of device, since even once you've figured out the hardware side, you'll still spend a not insignificant amount of time configuring the software, often for individual games. The high refresh rate also means that hardware requirements are not exactly low (since you really do not want frame rate drops in VR - it's 144 Hz or bust with this device, unless you like to lose the contents of your stomach in an unpleasant fashion) and the screens are starting to show their age in terms of color accuracy. While this is still one of the best options out there due to the groudbreaking controllers alone (which were tailor-made for HL Alyx), I wouldn't recommend it as a first VR headeset, unless you take apart every device you're using. Also keep in mind that it's frequently sold without the necessary accessories second-hand, which might make it appear deceptively cheap. Always buy a VR headset with controllers and (if it requires them) base stations, since both are much harder to find on their own.

Look for a headset with inside-out tracking (which means no external cameras, sensors or emitters). [Edit: This advice turns out to be problematic in hindsight.] These are easier to set up and provide 90% of the experience at a fraction of the cost and complexity, with the added bonus of being quickly able to set up the headset in almost any location. Even then, the tracking will impress you.

In the past, I frequently recommended WMR headsets, since these are cheap on the used market, have excellent high-res displays (some even OLED), yet low hardware requirements and are extremely easy to set up. Five minutes from unboxing to working roomscale that will blow your socks off, at the most. Tracking is excellent for the headset and good enough for the controllers, but not outstanding - and the controllers don't support fancy finger tracking due to their age. The problem is that Microsoft has sunsetted them after years of neglect, with the latest version of Windows already dropping support, so while I'll continue to use my Samsung Odyssey Plus and it's fantastic OLED screens for as long as it's working (I configured Windows to only download security updates and ignore the feature update that would render it inoperable, staying with version 23H2, which should give me time until November of 2025), I can't really recommend this platform to others anymore.

I have to admit, I haven't paid that much attention to VR hardware since I bought the Samsung, because I'm really only an occasional VR user and it's perfect for this. VR supplements normal gaming, but it's not a replacement, in my eyes at least. VR gaming is a fundamentally different experience, since you are moving around, yet are essentially in a closed-off environment, which can be difficult if you have other people around you. It's also much more of a commitment. You need to make space, put on a headset, make sure controllers are charged (and the headset itself if it's not wired), inform people living with you not to burst into the room, since it can result in either accidents or heart attacks or both (I'm only slightly exaggerating, but you do NOT want to suddenly get touched when you are fully immersed).

Facebook is effectively dominating the market thanks to having invested astonishing sums of money into it (at least compared to prior to the LLM boom), to the point that some people think that "Quest" is a term for all VR headsets (Kleenex problem) or aren't even aware of any alternatives. The Quest 3 in its two main variants (and storage subvariants) is a competent piece of hardware, no doubt, capable of both decent standalone VR (best for media consumption and exclusives) and PCVR, with good screens and solid controllers at a highly competitive (= highly subsidized dumping) price. Even the older Quest 2 still holds up and remains well supported for now. The problem is that you're inviting a Facebook device littered with cameras and microphones into your home, a device that needs to create a 3D scan of your room in order for its inside-out tracking to function. Sure, Microsoft isn't exactly clean in this regard either and their headsets required this as well, they at least never abused this highly invasive capability of their hardware standard (probably because they, unlike Facebook, didn't build the devices and only licensed the tech to manufacturers). While you are not required to create a Facebook account to use their headsets anymore (you can just have a separate Quest account only for VR), I have no doubts they are doing whatever they want with the data they are collecting, regardless of user agreements and laws. It's also worth mentioning that Facebook/Meta are just as guilty of ending support of older hardware, with the first Quest being essentially a paperweight at this point.

What else is there? The Pico 4 Ultra is the most relevant competitor to the Quest, with hardware that can more than keep up, no Facebook data-leeching (instead it's ByteDance of TikTok fame data-leeching - I can't decide what's worse...) and the same ability to function both in standalone mode and tethered to a PC. You aren't getting those juicy exclusives though and there is no cheaper option like the Quest S, nor as much of a thriving second-hand market. If privacy is of concern, it's just as nightmarish and since it's no better of a deal while lacking interesting games, it's a pass. If you're in the US, they aren't selling it to you anyway.

I started this comment out by recommending you to pick an inside-out headset, but the problem is that there aren't many options left now that the WMR ecosystem is dead. As good as the Meta headsets are, they are primarily standalone headsets and by nature compromised when used with PCs (higher hardware requirements, compression reducing image quality, stability issues). The old Oculus headsets are all using cameras for tracking, so that's a no as well with Facebook owning the company.

This leaves us back where we began. Maybe you actually have to use a headset with external tracking if this privacy issue I'm basing most of my dilemma is a priority in your eyes (without knowing whether you actually care, although in this community the chance is fairly high). If you're fine with complex hardware and software, the tracking tech that the Valve Index is based on was first brought to market with the HTC Vive, developed jointly by Valve and HTC. Its screens and controllers are outdated, but still functional and it's not expensive used. The Vive Pro has what looks like OLED displays that are identical in terms of specs to my Samsung, which makes it easy to recommend as a sort of in-between, if you're fine with not having the latest controllers - which you could source from the Valve Index, but at that point, you're not saving any money anymore.

Playstation VR2 remains an option. It's PC compatible through an official adapter, but limited in terms of features (the neat stuff like eye-tracking remains console-exclusive) and too expensive unless you already have it for console. Pimax is another high-end alternative, but support isn't exactly the best.

To be honest, I can't really provide the best advice other than passing my confusion and frustration over to you. I apologize, but I hope that at least some of this is helpful.

[-] 1984@beehaw.org 1 points 1 month ago

Thanks so much for your detailed thoughts! I really appreciate it, and it helped me confirm that the Index isn't for me, and I'm not keen on the Quest 3 either. Your take on the setup complexities and privacy issues was super helpful. Thanks again!

[-] DdCno1@beehaw.org 1 points 1 month ago

Happy to help! Did you find a headset that is attractive to you?

[-] 1984@beehaw.org 2 points 1 month ago

Not really as I

  1. don't have the space for a headset with stations
  2. don't want to sacrifice privacy for a bit of fun
  3. would like to have a well supported headset not something that will be forgotten by the manufacturer in 2 years

I had Oculus Go years ago and, having known its limitations, wasn't very impressed by it.

I guess it's still a bit early for me to get into proper VR so I will give it a few more years to mature (in my eyes).

[-] ElectroLisa@lemmy.blahaj.zone 1 points 1 month ago

I can hear that

[-] Kissaki@beehaw.org 7 points 1 month ago

I mentioned it in a comment in the last post.

Really cool gimmick. Especially that you can use the gravity gun not only on the can, but all the website elements.

[-] thingsiplay@beehaw.org 3 points 1 month ago

Ah, I missed that comment. They even build an entire physics engine for this website, to resemble the physics in Half-Life 2. Objects like text and images interact with each other and stack on top. Love it!

[-] spizzat2@lemm.ee 6 points 1 month ago* (last edited 1 month ago)

It's a shame it doesn't work on mobile

I tried Chrome and Firefox. I even switched to "Desktop version", but no dice.

[-] thingsiplay@beehaw.org 3 points 1 month ago

You are right. I just tested it on my mobile browser and it just says "Perhaps on a desktop browser?".

But I found a way to make it kind of work, but its not as good or seemless like on a real desktop PC. It halfway works if you switch your browser mode to Desktop mode. In your browser menu (the 3 dots, what's called? hamburger menu?) should have an option to enable "Desktop site". Then reload page and if you click the gun, it should pop out. Now try to click an element on the webpage, maybe the text. If it does not fall, click again. Unfortunately you can't (or I can't) hold an element and drag it around.

It's really a shame.

this post was submitted on 17 Nov 2024
77 points (100.0% liked)

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