"We leveraged the fact that many people know about the world and story of the original Final Fantasy VII when we designed the remakes," Hamaguchi told me during the leadup to Rebirth's release. "In this title, our general framework follows the original storyline, but at the same time we incorporated elements clearly not included in the original, such as the Whispers and Zack." This creates a unique opportunity for a remake: uncertainty. "That sort of thrill is very important for this title as a piece of entertainment."
We have a name for that, "reboot". Or more cynically, "cash grab"