[-] AndrasKrigare@beehaw.org 25 points 13 hours ago

I actually looked into this, part of the explanation is that in the 80s, Sweden entered a public/private partnership to subsidize the purchase of home computers, which otherwise would have been prohibitively expensive. This helped create a relatively wide local consumer base for software entertainment as well as have a jump start on computer literacy and software development.

[-] AndrasKrigare@beehaw.org 6 points 3 days ago

Also made the switch not too long ago, only using Manjaro. Steam's proton had gotten extremely good at playing Windows games, so there's a good chance that it could run your old strategy game.

You might already have this on your set-up, but having wine auto-launch for Windows executables has been fantastic. I regularly pull and run Windows executables without really giving it a second thought, and so far it's generally "just worked."

[-] AndrasKrigare@beehaw.org 3 points 3 days ago

I just discovered meshmixer has a much better automated way to create supports for 3D models than the default curamaker I was using, so it's renewed my interest in printing miniatures and such.

[-] AndrasKrigare@beehaw.org 12 points 3 days ago

I think it's used more often in computer science, but the difference between contiguous and continuous. Continuous means "without end" and contiguous means "without break."

[-] AndrasKrigare@beehaw.org 27 points 1 week ago

Gas-filler. There's a couple states in the US where you aren't allowed to pump your own gas, someone else has to do it for you, and you're expected to then tip them.

The job is essentially getting me to pay to be inconvenienced. I'd prefer to pay to let me pump my own gas.

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submitted 6 months ago by AndrasKrigare@beehaw.org to c/gaming@beehaw.org

So there's obviously been a lot of existing discourse on DD2's micro transactions, and I'm curious to get the thoughts of people here.

I haven't played the game yet, but the consensus I've gotten is that the MTXs are largely meaningless because they're so easy to get in-game, but if they weren't so easy to get they would be outrageous. It seems there's some amount of counter-backlash defending the game saying that those who are upset just don't understand how easy it is to get those things in-game.

Personally, I don't think Capcom is dumb; my money would be that they wanted to test the waters to see what player response would be to these types of transactions, or that they would want to (quietly) adjust how easy they are to get in-game later on.

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submitted 9 months ago by AndrasKrigare@beehaw.org to c/gaming@beehaw.org

Formerly Zero Punctuation for the Escapist, now Fully Ramblomatic for Second Wind.

[-] AndrasKrigare@beehaw.org 57 points 10 months ago

I've seen so many "this new battery technology" articles over the past decade, I can't bring myself to care until it enters production.

[-] AndrasKrigare@beehaw.org 38 points 10 months ago

Yeah, who's gonna say "Oh, I'm not blocking ads on YouTube, better take the time to make sure I see ads everywhere else as well."

[-] AndrasKrigare@beehaw.org 67 points 10 months ago

I think a reason that Valve has been able to be consumer friendly for so long is that they aren't public and not beholden to shareholders.

[-] AndrasKrigare@beehaw.org 31 points 1 year ago

Absolutely makes sense for most planets to be rather barren.

This idea is something I've heard a lot about Starfield and is why I don't think I'll pick it up, at least until a big sale. To me, it seems like they made a fair number of design decisions around what "makes sense" rather than what's fun.

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AndrasKrigare

joined 1 year ago