[-] DWin@feddit.uk 2 points 3 days ago

Naw shucks haha, kind of you to say. I'm glad my ramble/vent was worth it!

Since ya played Edith Finch, in Until Then you form a much stronger connection with the characters, but the content and topics it faces are less extreme What is there will hit harder because of that connection I think.

I hope you enjoy any of the games I suggested! Also really, just get yourself Donut County. It's a stupid cozy romp. Do racoon crimes.

[-] DWin@feddit.uk 2 points 3 days ago* (last edited 3 days ago)

Sorry to hear that, there's been times where I've avoided certain bits of media for similar reasons, and that feeling of "should I invest myself in this?" while trying to keep yourself safe. I hope things improve for you.

I don't want to say anything about Until Then really as I think the experience would be hampered knowing anything about it, but it'll still be there for you in the future. There are heavier moments throughout the story however, I cried at both the beauty and the sadness at multiple points in the game.

Some comparable games that have some similar themes or vibes

I think a lot of these kinda stories revolve around the sadder parts of life to elicit emotion that drives us towards connecting with characters in the same way that seeing hardship and struggle makes you care about your fellow human. To me it feels that through these experiences we're able to see our humanity in a rawer form, perhaps its because there's a cost to ourselves due to our emotional investment. There's no need to take on that cost unless you have the emotional space to do so though, but that cost is often what's made it so great. I didn't play any games for just over 2 weeks after I finished Until Then, I just started playing the piano, went on walks/bike rides/runs, and decided to get more involved at a local board game cafe. But really, no need to force yourself into that, focus on yourself, do the things you need to do to improve your situation internally or externally, it'll be there for you then.

If you want some story-esque games that feel much less soul-consuming, here's a few of my favourites:

  • Stray - it made me have wobbly emotions, but it doesn't have quite the same "sting" as the games above
  • Cloudpunk
  • Metro Exodus - Bit of an oddball here, probably a few eyebrows raised, but I think it's one of the only games I've seen actual intimacy (and not sexual intimacy), however that's few and far between, the pew pew is great

And a couple of cozy games that are a bit adjacent to these

Edit: Also sorry for the monologue haha, didn't mean for that to get so long, just started rambling

[-] DWin@feddit.uk 6 points 3 days ago

I absolutely loved Oni. I didn't own a copy for a while but I'd play it round a friends house once a week.. Those fighting mechanics just felt so tight (for the time) and the gun play was weighty and responsive.

Shame to hear about the fate of Oni 2 from here, I had no idea

[-] DWin@feddit.uk 5 points 4 days ago* (last edited 4 days ago)

Until Then

More of a visual novel, but I had an amazing time with it. I cried. It was beautiful. I've been learning the piano since I finished it.

Go in completely blind if you do decide to play it!

[-] DWin@feddit.uk 27 points 5 days ago

Oh! This is just the year in review thing, not your steam gameplay recordings. I don't want my family members to hear me demolishing a burger while I watch my factory grow

[-] DWin@feddit.uk 29 points 1 week ago

I don't know the details but this feels like such a specific attack vector. Most malware targets the easiest and most common payload delivery mechanism as possible. Having someone connected via hotspot and piggybacking ontop of a specific workflow such as Shizuku just seems super unlikely. Could absolutely be wrong about this though, just my gut feel

[-] DWin@feddit.uk 2 points 2 weeks ago* (last edited 2 weeks ago)

Yeah, after his body issues and annorexia, seeing him vibe with the hair and stash and overall body shape has been absolutely beautiful to see. Fuck anyone who tries to control someone else's self expression.

[-] DWin@feddit.uk 3 points 2 weeks ago

I bought the original r4 just after release in 2013 and it's still going. I've been wanting a new case but I just can't justify it as this one's still in great shape despite having had 4 builds run through it, handfuls of hard drives and it being used to test friends failing hardware.

Built a friends first PC with them a few months ago and used the define 7, its the same but with some nice minor tweaks to make building even easier.

[-] DWin@feddit.uk 2 points 1 month ago

Ah that's awesome, but now I'm wishing I could take a peak at the 3d versions running and explore them a bit.

It would also explain why they all have the same visual vibe of the ancient dancing baby gif haha

[-] DWin@feddit.uk 30 points 1 month ago

I personally disagree, I really love the dramatic sprite style they've gone with. Everything's so hyper industrial with lovely details when you zoom in.

[-] DWin@feddit.uk 9 points 1 month ago

From memory, Tsunoda, Lawson, Hulk, Perez, Zhou, and I think there was 1 more. Their strategy was paying off with lap times 3s faster and that was just getting started. Sad to seen a great strategic choice like this turn to shit because teams know the race director will be overly cautious and protect teams from having to make risky strategy calls.

[-] DWin@feddit.uk 3 points 1 month ago

I don't completely disagree but this is true for all the greats. Schumi crashing into people and forcing others off track, Vettel always pushing people to to very edges of the track and his insane fake outs into dive bombs, hell Senna has his famous "if you no longer to for a gap" quote that everyone loves but have somehow forgotten that he was saying it to justify an absolutely ludicrous and dangerous move.

Even Hamilton was always criticised for his aggressive style that he would shrug off saying it's how he has to drive if he wants to win, he didn't have the luxury of driving respectfully and carefully.

I think the thing that seems to separate a good driver and a great driver is their ability to walk on the very edge of the rules to gain every little bit of an advantage possible, otherwise why are you even there? I want reform but hate the game, not the players.

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DWin

joined 1 month ago