[-] Eiim@lemmy.blahaj.zone 6 points 5 months ago

Why do advertisers want you to have tools that help you detect covert advertising?

[-] Eiim@lemmy.blahaj.zone 11 points 6 months ago

Hm, 8.8.8.8? That was 5 years after Gmail.

Docs, Sheets, and Slides were all acquisitions. I guess Drive and Forms are good.

[-] Eiim@lemmy.blahaj.zone 5 points 6 months ago

No, it's a status symbol. iPhone users look down upon the green bubbles, or so they say.

[-] Eiim@lemmy.blahaj.zone 5 points 6 months ago

Where did you read that? I can bet it wasn't the TOS, because that's not in there. The TOS allows Adobe to review anything you create with its products using manual or automated means, and maybe restricted to normal screening for CSAM and such (although it's really ambiguous about what they'll actually do with it).

[-] Eiim@lemmy.blahaj.zone 9 points 6 months ago

You can actually use Zstandard as your codec for 7z to get the benefits of better compression and a modern archive format! Downside is it's not a default codec so when someone else tries to open it they may be confused by it not working.

[-] Eiim@lemmy.blahaj.zone 5 points 8 months ago* (last edited 7 months ago)

The part pictured here seems to be 3069px7 with the base color incorrectly set to white. In any case, it's 3069, the standard 1x2 tile. Thanks to the folks at LDraw who have modeled every Lego brick in detail (because of course people have done that), we get a volume of 303.8mm³, with a bounding box size of 409.6mm³, for a density of about 74%. But, Bricklink can just directly tell us the mass of a 1x2 tile is 0.26g, so the total mass is 10.5 metric tons.

[-] Eiim@lemmy.blahaj.zone 7 points 9 months ago

It's really not though? The Chinese government has a 1% stake in ByteDance. Meanwhile ~60% is foreign investors – believed to be mostly American.

[-] Eiim@lemmy.blahaj.zone 6 points 1 year ago

SVN, and whatever that thing Microsoft was doing once

[-] Eiim@lemmy.blahaj.zone 5 points 1 year ago

Oh no, vanilla extract is back!

[-] Eiim@lemmy.blahaj.zone 8 points 1 year ago

Likely only Reddit can say. I don't think Reddit was ever trying to make money off Community Points directly (in contrast to their NFTs), but rather to boost engagement. Whether or not it did, and by enough to offset the costs of starting and maintaining the system, we'll likely never know.

[-] Eiim@lemmy.blahaj.zone 6 points 1 year ago

I had no idea you could even get it on Steam

[-] Eiim@lemmy.blahaj.zone 8 points 1 year ago

Nobody here is arguing from direct information, just implications of vague statements. Here's where they spell it out in more detail:

https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/

Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project.

Q: If a user reinstalls/redownloads a game, will that count as multiple installs? A: We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs. (Updated, Sep 14)

Note the update there. They completely walked back their previous answer:

Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.

Which has lead to a lot of confusion. It seems like their "proprietary data model" is focused on another point, which is preventing install spamming. Or maybe it's also about reinstalls, even though they "don't receive end-player information" so that was impossible a few days ago.

view more: ‹ prev next ›

Eiim

joined 1 year ago