He's decided you're not on his level, but he thinks you're cool all the same.

[-] FermiEstimate@lemmy.dbzer0.com 37 points 1 month ago

Biblically-accurate Ace Combat aircraft.

[-] FermiEstimate@lemmy.dbzer0.com 14 points 2 months ago

A turret toss does seem like it would be effective as reactive armor. Is this how tanks evolve to survive drone predation? Main turret autotomy to give the smaller turret buds a chance to flee?

[-] FermiEstimate@lemmy.dbzer0.com 5 points 2 months ago

The microwave thing? I couldn't even guess, though I personally wouldn't want to stand next to it even if it works. A big microwave emitter on the battlefield is just asking to catch a HARM.

It really doesn't seem like anyone knows for sure what to do about drones right now.

[-] FermiEstimate@lemmy.dbzer0.com 4 points 2 months ago

Large, non-nuclear EMPs mostly use explosives. Covering a large battlefield means you're essentially bringing a massive, single-use explosive charge to the battlefield, staying uncomfortably close enough to benefit from it, and trying to set it off at exactly the right time, because they're not reloadable. And your enemy is probably thrilled you're doing this, because it saves them from hauling their own explosives there. (On that note, why are you sitting on this thing instead of dropping it on the enemy?)

This is in addition to whatever shielding you brought, which is likely bulky and conspicuous. And you're probably not doing combined arms, because shielding infantry and light vehicles from massive explosions is, it is fair to say, something of an unsolved problem.

But wait, you might be thinking. I know there are non-explosive ways to generate EMPs. Yes, there are, but you need a power source for those, and if you have a really good, portable one of those and a consistent supply of fuel to run it, you probably have better uses for it, like powering a modest laser. Oh, also, you're 100% sure your shielding works perfectly, right? You'll find out quick if you don't.

[-] FermiEstimate@lemmy.dbzer0.com 7 points 3 months ago

Nobody:

Absolutely nobody:

The ghost of Sam Hughes: Okay but have you considered

[-] FermiEstimate@lemmy.dbzer0.com 1 points 6 months ago

Oof, I definitely did that once or twice.

It really does seem like they decided to bring this sequence up to introduce settlement building and power armor early. I get why they did it, but man, I do not think it ultimately has the effect they wanted.

[-] FermiEstimate@lemmy.dbzer0.com 11 points 6 months ago* (last edited 6 months ago)

Maybe a controversial suggestion, but my advice is to ignore the Minutemen stuff until late in the game. Just don't even go to the museum until you've followed some leads and want something else to do for a bit.

This is definitely not the intended way to play, but I promise the story flows so much better without it. Setting out to find your kidnapped son just to immediately get sidetracked helping some uncharismatic misfits set up mattresses is just an underwhelming start to an otherwise decent game.

Doing all this stuff later on, when you've actually demonstrated you're a badass survivor and the OP gear you get free from the Minutemen quest actually feels earned, just feels much smoother. It's a great coda that they unf put two minutes into the game for some reason.

FermiEstimate

joined 6 months ago