[-] Malix@sopuli.xyz 51 points 1 month ago

this is me, doing php and javascript on daily basis.

[-] Malix@sopuli.xyz 48 points 5 months ago

A Short Hike. Essentially a short, cute animal-characters "collectathon" walking-sim/3d-platformer with some low-stakes "arcade" bits here and there. The low-res pixel-effect can be turned off.

AER: Memories of old. Quite a bit in same vein as Rime/Sable, travel between floating islands and participate in low-stakes puzzles/platforming. Pretty charming, imo... and short. Can be finished under 2 hours.

[-] Malix@sopuli.xyz 38 points 6 months ago

oh, I've been wondering about this, as I've had occasional youtube-video just enter the infinite buffering. Oddly it has only happened on linux o_O

[-] Malix@sopuli.xyz 49 points 6 months ago

it's like that friends -meme: "repeat after me: discord is not the place for documentation/wiki/distribution", and joey goes "discord is the place for documentation/wiki/distribution".

[-] Malix@sopuli.xyz 30 points 8 months ago

I don't play TF2, but I thought basically all hl2 -family games were updated to 64bit ages ago.. apparently this wasn't the case :o

Any of the other games running the same engine still in 32bit land?

[-] Malix@sopuli.xyz 32 points 8 months ago

Overall I’m still getting used to the Steam “processing vulkan shaders” pretty much every time a game updates, but it’s worth it for the extra performance.

That can be turned off, though. Haven't noticed much of a difference after doing so (though, I am a filthy nvidia-user). Also saving quite a bit of disk space while too.

[-] Malix@sopuli.xyz 38 points 9 months ago* (last edited 9 months ago)

I just use dynamic collections, eg. group games by their store-tags, eg. arpg, fps, puzzle, walking-sim, online-coop... etc, whatever I consider handy when going through all of it.

Sure, the categories have a lot of overlap, but I don't mind, the games list is a disaster anyway (>1300 games on account... yea.).

I used to maintain my own categories, but at some point the number of games started to be too much to do it by hand.

edit: One of the better features is to group games with online-coop with friends who have it too. Makes it a lot easier to find the next adventure to start after few beers.

[-] Malix@sopuli.xyz 30 points 9 months ago* (last edited 9 months ago)

Hastily read around in the related issue-threads and seems like on it's own the vm.max_map_count doesn't do much... as long as apps behave. It's some sort of "guard rail" which prevents processes of getting too many "maps". Still kinda unclear what these maps are and what happens is a process gets to have excessive amounts.

That said: https://access.redhat.com/solutions/99913

According to kernel-doc/Documentation/sysctl/vm.txt:

  • This file contains the maximum number of memory map areas a process may have. Memory map areas are used as a side-effect of calling malloc, directly by mmap and mprotect, and also when loading shared libraries.
  • While most applications need less than a thousand maps, certain programs, particularly malloc debuggers, may consume lots of them, e.g., up to one or two maps per allocation.
  • The default value is 65530.
  • Lowering the value can lead to problematic application behavior because the system will return out of memory errors when a process reaches the limit. The upside of lowering this limit is that it can free up lowmem for other kernel uses.
  • Raising the limit may increase the memory consumption on the server. There is no immediate consumption of the memory, as this will be used only when the software requests, but it can allow a larger application footprint on the server.

So, on the risk of higher memory usage, application can go wroom-wroom? That's my takeaway from this.

edit: ofc. I pasted the wrong link first. derrr.

edit: Suse's documentation has some info about the effects of this setting: https://www.suse.com/support/kb/doc/?id=000016692

[-] Malix@sopuli.xyz 32 points 9 months ago

I'm kinda amazed it wasn't DOOM again. Damn cool project!

[-] Malix@sopuli.xyz 39 points 10 months ago

Vim commandline goes :BRRRRRRRRRRRRRRRRRRRRRRRRRRRR

[-] Malix@sopuli.xyz 53 points 10 months ago

not only the ux, some devs make it absurdly confusing to find a binary.

I don't want to throw anyone under the bus, but there's this one niche app.

their github releases at one point were YEARS out of date, they only linked to the current version in seemingly random issue reports' comments. And the current versions were some daily build artefacts you could find in a navigation tree many clicks deep in some unrelated website. And you'd better be savvy enough to download a successfully built artefact too. And even then the downloaded .zip contained all kinds of fluff unnescessary for using the app.

The app worked fine, sure, but actually obtaining it was fairly tricky, tbh.

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Malix

joined 1 year ago