[-] Mikina@programming.dev 24 points 4 weeks ago

If I ever wanted to fight against my local regime, it would definitely not be through US and CIA, lol.

[-] Mikina@programming.dev 28 points 1 month ago

Blizzard. I've been recently thinking about how much of a "comfort food" the game is for me, and how no other game could ever get me the same feeling as returing back to a game I've spent literally months player over the last 15 years. It's my escapism, where I don't have to stress about anything and know so much about the game, that I don't have to learn anything new or unknown, which makes it even more comfortable. It's also a game where I have a lot of friends, and since they are in the similar boat, we usually just meet up for an expansion - but investing our whole group into another game usually just fails.

The problem is, that Blizzard knows this and has started to exploit it. Milking players of as much money as they can, while abandoning their "Players First" motto and absolutely shitting over the playerbase by gutting most of the development teams that had some passion left, hiring management who didn't care about the game in the slightest and only was there to increase revenue and reduce costs as much as possible.

It's more and more apparent, the game is in the worst and buggiest state as far as I remember, lot of content was cut, there's literally no customer support - people can be stuck for weeks with their character somewhere, while only response they get is an AI generated "FUCK YOU", and their only hope being that their post will blow up on reddit and someone will actually look at their case.

The new book about Blizzard is so depressing read, and makes me extremely angry. Fuck all those people who ruined the company, even though one of the founding owners was extremely against it and fought for years to keep at least some semblance of original vision. And he lost.

I hate that I always return to the game when I'm down and just need a serious dose of escapism from real life, that only this game can provide. I'm slowly trying to invest myself into other MMOs, and get rid of this toxic, gaslighting ex WoW has been for me. But what I hate the most is how obvious their change of priorities is in their recent games.

I wish nothing but the worst for people who ruined Blizzard. We could've had second Larian, if it was Morhaime instead of Kodick and his greed who won.

Thankfully, we have FFXIV and Path of Exile, that still respect players, and Blizz games can go fuck themselves. I hope I'll manage to finally transition from WoW for good this time.

[-] Mikina@programming.dev 23 points 5 months ago

I mean, if it's **just ** a normal screen-sized website, that already makes it a lot easier. Not having to deal with responsiveness bullshit would make webdev a lot better experience. That is assuming "normal screen" means 1920*1080, or whatever is the median screen size.

[-] Mikina@programming.dev 24 points 5 months ago

I wouldn't call Crowdstrike a corporate spyware garbage. I work as a Red Teamer in cybersecurity, and EDRs are bane of my existence - they are useful, and pretty good at what they do. In the last few years, I'm struggling more and more to with engagements we do, because EDRs just get in the way and catch a lot of what would pass undetected a month ago. Staying on top of them with our tooling is getting more and more difficult, and I would call that a good thing.

I've recently tested a company without EDR, and boy was it a treat. Not defending Crowdstrike, to call that a major fuckup is great understatement, but calling it "corporate spyware garbage" feels a little bit unfair - EDRs do make a difference, and this wasn't an issue with their product in itself, but with irresponsibility of their patch management.

[-] Mikina@programming.dev 31 points 8 months ago

My favourite take on DI is this set of articles from like 12 years ago, written by a guy who has written the first DI framework for Unity, on which are the currently popular ones, such as Zenject, based on.

The first two articles are pretty basic, explaining his reasoning and why it's such a cool concept and way forward.

Then, there's this update:

Followed by more articles about why he thinks it was a mistake, and he no longer recommends or uses DI in Unity in favor of manual dependency injection. And I kind of agree - his main reasoning is that it's really easy for unnecessary dependencies to sneak up into your code-base, since it's really easy to just write another [Inject] without a second thought and be done with it.

However, with manual dependency injection through constructor parameters, you will take a step back when you're adding 11th parameter to the constructor, and will take a moment to think whether there's really no other better way. Of course, this should not be an relevant issue with experienced programmers, but it's not as inherently obvious you're doing something potentially wrong, when you just add another [Inject], when compared to adding another constructor parameter.

[-] Mikina@programming.dev 26 points 8 months ago

I'm starting to think that "good code" is simply a myth. They've drilled a lot of "best practices" into me during my masters, yet no matter how mich you try, you will eventually end up with something overengineered, or a new feature or a bug that's really difficult to squeeze into whatever you've chosen.

But, ok, that doesn't proove anything, maybe I'm just a vad programmer.

What made me sceptical however isn't that I never managed to do it right in any of my projects, but the last two years of experience working on porting games, some of them well-known and larger games, to consoles.

I've already seen several codebases, each one with different take on how to make the core game architecture, and each one inevitably had some horrible issues that turned up during bugfixing. Making changes was hard, it was either overengineersled and almost impenetrable, or we had to resort tonugly hacks since there simply wasn't a way how to do it properly without rewriting a huge chunk.

Right now, my whole prpgramming knowledge about game aechitecture is a list of "this desn't work in the long run", and if I were to start a new project, I'd be really at loss about what the fuck should i choose. It's a hopeless battle, every aproach I've seen or tried still ran into problems.

And I think this may be authors problem - ot's really easy to see that something doesn't work. " I'd have done it diferently" or "There has to be a better way" is something that you notice very quickly. But I'm certain that watever would he propose, it'd just lead to a different set of problems. And I suspect that's what may ve happening with his leads not letting him stick his nose into stuff. They have probably seen that before, at it rarely helps.

[-] Mikina@programming.dev 24 points 8 months ago

Max Schrems, the Austrian activist lawyer whose 13-year legal crusade against Meta is what gradually removed those options

I wonder, does anyone know how would one go about acomplishing something like this? One of major websites here in Czech, and a major search engine, has started doing exactly the same thing - pay or agree. And I really don't like that. Are there organizations you can contact, or do you have to have the resources to just sue them?

[-] Mikina@programming.dev 24 points 11 months ago

I've just had to switch back to X11 from Wayland on Nobara, because I couldn't get Sunshine to work no matter what I tried, my windows were occasionally flickering black, and my taskbar kept freezing. So I guess I'll wait a little bit more.

[-] Mikina@programming.dev 27 points 1 year ago

I don't have any issues with diversity and inclusivity, and support it however I can.

But I don't really see the problem with this mod? It's a honest question, I've just read the article, and the Nexus mod answer doesn't make much sense to me. I mean there are literally mods that change every character in Skyrim to females, how is that different? (I didn't log in to see the if the mod is active, but I'm sure there's a lot of "we change this character to female" mods for any game).

And more importantly, why not let anyone do whatever they want with their game, and enjoy it however they want? Or was it similar to the Starfield pronouns mod, where the creator went on a hateful rant in the mod description, and acted like a total dick, spewing their bullshit intorelant propaganda? Then, the removal would be understandable. Otherwise, it's just counter-productive and only serves to even more divide people and turn them against eachother, and feels like an unnecessary witch-hunt and a PR stunt.

But please correct me if I'm wrong or missing something, there's probably some context that I don't have.

[-] Mikina@programming.dev 29 points 1 year ago

I think it's time to stop and think whether we really need all of those services? We've been slowly trapped into social networks and various unecessary services through dark patterns, and now we somehow can't imagine being without them, even though they actively make everything worse.

What was the last time you watched a Youtube video that actually was worth the time, and wasn't just a shallow content about something vaguely interesting, but something you'll probably could live without? Do we really need to agregate news and articles from the whole internet, while there probably are good local newspaper/news sites that will get you up to speed, without giving you clickbait articles? For example, we have a pretty great news company that is independent and funded entierly by users, and it's enough for keeping up to speed on world events without having to scroll through a lot of bullshit.

The more enshitificated the internet gets, the more I'm starting to realize that I really don't need almost any of it. Sure, some things are pretty usefull, like cloud storage, but almost anything I needed so far was solved by just getting a NAS with Nextcloud. The only thing I really need the internet for is messaging and email. And if I want to stay up to date, we have amazing smaller local sites for both gaming news and for world news, and those two are enough.

The more that I think about my internet usage, the more I'm realizing that I don't really mind its enshitification - because ever since it started happening, I've been just removing addictions from my life and replacing it with more niche or smaller sites that are updated less frequently, don't stalk me, and I've slowly started to realize that thanks to that I can do a lot more done and don't get trapped by scrolling through clickbaity dopamine rush made to keep me glued to a screen.

I recommend reading https://www.goodreads.com/book/show/40672036-digital-minimalism . I've already read it several times, and never managed to get into fully implementing it. I did stop using Facebook, and reduced my Reddit usage drastically during those years, but this enshitification is only making it easier to just not using anything I really don't need. I'm looking forward to WEI and other "You can't do this" stuff that will come with it, because it's exactly the trigger that will make me stop and think "Do I really need to do this? Or are there better ways how to solve this.". And the answer is almost always "Nope".

[-] Mikina@programming.dev 26 points 1 year ago

While I'm glad they are speaking up against it, I don't believe that it will change anything. If Google decides to implement it, it will just end up exactly like it did with WC3 EME, as summarized in this the 2014 article from if I'm not mistaken a Mozilla dev:

I know of people recommending Chrome (not Chromium) because it has Flash Player natively incorporated, so you no longer have to install it separately.

This serves to prove that the majority of users doesn’t know about either the technical or ethical differences in the software they are using.You may also think of the pirated software the are using,but this is a different matter. Ignoring this marketshare goes against Mozilla’s idea of a web available to everyone, not to mention that Firefox is no longer the most used browser as it used to be a a few years ago and it is therefore forced to comply with this kind of requests.

[-] Mikina@programming.dev 28 points 1 year ago

For some shorter experiences I haven't seen mentioned when skimming through a few comments here, I definitely recommend trying Transistor. It was one of the strongest emotional experience I've ever had in a game. I've managed to play it in a single sitting, but it is around 6 hours long. Supergiant games make such a uniquely perfect audiovisual experiences, that every game from them is a treat, but Transistor is the strongest emotional experience I've played from them.

Another one would be two-hours long walking simulator with amazing environmental storytelling - What Remains of Edit Finch. You can play it in a single sitting, and it's gorgeous and really well done.

You should also play Hellblade: Senua's Sacrifice . It's also around 8 hours long, and you definitely want to play it with headphones, it's such a strong emotional experience. The audio and game design is so well done, and the game has stuck with me for such a long time. It's one of the few games where just seeing the trailer again tears me up and gives me chills. And after you play it, I recommend watching the documentary about how they tried to protray the mental illness of the main character through game design - it's such masterfully done that I didn't even realize most of what they are doing, but it has stuck with me and it worked wonders to make the experience even better.

And for some even more unique game design - Before Your Eyes. What makes this experience so strong is the whole premise of looking over your life and memories after you've died, with the main mechanic of how to advance time being by blinking - physically blinking, because the game can work with your camera. That makes for a pretty strong metaphor that makes it even more emotional experience.

And just to mention some games others have mentioned, to add to their recommendations - Outer Wilds, Ori and the Blind Forest, Life is Strange, Planet of Lana, all are really good games!

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Mikina

joined 2 years ago