[-] Mmagnusson@programming.dev 7 points 5 months ago

But presumably you don't just stare at the wall. "Humans need something to do" is mainly bound to not just sitting around twiddling your thumbs. It's the reason we get bored, the brain is annoyed at not having anything to focus on.

It doesn't have to be literal work, just something you find engaging, be it going for a run, tending to houseplants, or completing your entire video game backlog.

And of course there is variation between humans. Some people cope well with having little to do, others always need to do something they find productive.

[-] Mmagnusson@programming.dev 7 points 9 months ago* (last edited 9 months ago)

“boomer” as a term is here to stay and a moving target

Kind of like how "Millennial" for a while meant 'teenager' despite the oldest Millennial being 40.

[-] Mmagnusson@programming.dev 2 points 10 months ago

It isn't awful, but it isn't good either. Get a tub of it just to say you've tried it, but Iceland has much better "real" food on offer.

[-] Mmagnusson@programming.dev 10 points 10 months ago

It isn't staple food you'd see on modern dinner plates: it essentially is only tourist food, or eaten during Þorrablót - a mid-winter celebration of of traditional Icelandic food (which in many cases was starvation food, but we let that slide)

[-] Mmagnusson@programming.dev 3 points 10 months ago

Sharks don't really pee. It gets stored it in their body tissue instead. Part of the preperation of shark is essentially pressing it for weeks to bring out the ammonia and let it break down into something that won't kill you. Doesn't taste good, but won't kill you.

[-] Mmagnusson@programming.dev 5 points 1 year ago

Or GameMaker if you are doing a 2d game, or Unreal if you don't mind the learning curve. Plenty of other options beyond Unity.

[-] Mmagnusson@programming.dev 2 points 1 year ago

I personally am a fan of jet-lagged, the game. Sam, Ben, and Adam from wendover productions/Half as interesting compete in various travel-based games across the world.

[-] Mmagnusson@programming.dev 1 points 1 year ago

Absolutely, I'd personally never use Discord as I'd use Lemmy, but some people sure are trying even if it is very counter-intuitive.

[-] Mmagnusson@programming.dev 20 points 1 year ago* (last edited 1 year ago)

Its not that strange: people use what they are familiar with. Most people have a Discord account these days and migrating over there is as easy as clicking an invite link. In contrast Lemmy is relatively unknown and untested to the general audience, and is a step higher on the hassle scale, even if it is a similar service to Reddit - not counting the usual fediverse complications.

People are drawn to go as far down the hassle scale as possible, the fewer steps between them and their goal the better.

Not that a lot of communities did successfully migrate over here, partially or not. Lemmy is a lot more active now than when I started looking into it during the initial API struggle in June.

[-] Mmagnusson@programming.dev 8 points 1 year ago* (last edited 1 year ago)

I'm going to give you the advice I usually give new Gamemaker users who come to the engine expecting to make their dream game in a week but quickly realize that isn't happening. You'll have to adjust it a biy for renpy but the core idea is the same:

Start small: smaller than you thought possible. Start by making pong. Start by making asteroids. Learn how to do collision and movement by making a platformer where the one goal is jumping over a single ledge. The goal is to break your learning down to tiny, incremental steps, so that you are only learning one new thing or mechanic at a time. As you get more confident and start to get a feeling how to think like a computer and solve problems that could arise slowly expand to slightly more complicated projects, move from pong to brick breaker, to pacman, to something else small but has a few more moving parts.

Ask questions (find f.i the forum), look up tutorials, and do not be afraid of experimenting, of breaking things, of taking projects others made and changing things to see what haooens, of really asking "why" things work the way they do.

So, just take a bit of time. No need to be afraid of failing, programming is a skill like any other, it takes time to learn, you are going to suck for a bit. People learning the piano sound awful the first few months, and then suddenly with practice and diligence they start sounding kind of ok, then good, then actually really good. Same with cooking, knitting, writing, painting, building, and programming. All things that take time and effort to get good at. You wont make your dream visual novel today, nor tomorrow, but you will make something, and something is a lot better than nothing.

[-] Mmagnusson@programming.dev 3 points 1 year ago

Give how niche / useless some of the balls are color matching is really the one joy you can have with them. Doubly so when you are dealing with apriballs where you often only have a limited amount

[-] Mmagnusson@programming.dev 2 points 1 year ago

Its just a really time consuming game. I've spent 9 hours playing a game we made it 4 rounds in (in fairness with a few new players). I personally like it, but you really do need to have the patience of knowing you are likely spending the day and probably not finishing regardless. A bit like Talisman.

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Mmagnusson

joined 1 year ago