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Hopefully it won't take five or six years between showing a prototype and production as it was with the Saturn Pro controller.

[-] TwistedPear@lemmy.world 3 points 3 months ago

Short answer, absolutely not.

The Virtex Ultrascale+ FPGA boards are $10,000 AND UP.

If you look up why Mister will not move up to more powerful FPGA chips, this is why.

Would it be cool? Yes. Definitely.

[-] TwistedPear@lemmy.world 7 points 3 months ago* (last edited 3 months ago)

Extreme G 2 on pc loses the analog steering from N64, which turns out is a big deal. Throwback Entertainment made a port-of-a-port and introduced a speed hack in the launcher menu where you can slow down the game a bit, which helps, but doesn't fix the issue.

In some other cases like Hexen, there were alterations on console that I find generally more appealing, like an ost remaster or lighting effects.

The Genesis game Zero Tolerance and Dreamcast version of Expendable are games I prefer on console simply because of the control schemes on pc.

[-] TwistedPear@lemmy.world 26 points 7 months ago* (last edited 7 months ago)

Not to pile on, but print ads from the 90's are wild to look at. Sonic 3 launched at $70. You know, games that require a couple of hours to complete casually. Stuff got replayed a LOT.

1000035421

[-] TwistedPear@lemmy.world 4 points 8 months ago

Definitely going to try this.

I have DNS adblocking / tracker blocking set up on an Android TV (spoiler: Amazon is very noisy, even if you don't watch anything on Prime Video), but it doesn't help against native launcher ads.

When the launcher first started showing ads, you could disable certain services, but it would break playback on other apps.

[-] TwistedPear@lemmy.world 4 points 8 months ago

To me that looks like RetroArch running Genesis Plus GX.

[-] TwistedPear@lemmy.world 3 points 8 months ago

Retro-bit, Retro Fighters, and Krikzz are a few more manufacturers I can think of making controllers with original ports.

In particular, Retro-bit's Saturn Pro pad is...interesting, let's say. I have also used Retro Fighters Striker Dreamcast pads - they're quite nice.

In yonder days, a few companies like ASCII and Hori come up a lot for reliable stuff.

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I'm on a quest to finish the game at difficulty 16 (Maximum) without taking a hit. During my first marathon of the journey, I got a new high score.

The run is visible on Twitch / YouTube if one is keen to that sort of thing.

https://piped.video/watch?v=t4k0A5zNf1c

[-] TwistedPear@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

32X Doom tried to be like the original PC game, but it was rushed through development as a launch title with a small team. The result is.....tragic. Specifically: half the maps were missing, both the game window and resolution are reduced to get playable framerates, the original soundtrack famously sounds a bit like a farts at times, several visual effects like parallax texture scrolling, transparency, and lighting effects are gone. (there's a room in E1M5 near the end that the lights alternate between on/off, but the monsters on 32x are always visible.) This also means no invisibility power-up, or Spectre monsters.

My favorite jank is after the credits when you finish the game, it dumps you into a fake DOS prompt. It just shows C:\DOOM> and you are unable to interact with it in any way.

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submitted 1 year ago* (last edited 1 year ago) by TwistedPear@lemmy.world to c/retrogaming@lemmy.world

After silence for a good while, I thought they were done with this project, but apparently not. Additional effects, a lot of optimizations, and the bosses were added back in.

There is so much grunt behind it now, that in the right configuration it uses the combined might of the Genesis, 32X, and Sega CD processing power all together.

Catching anyone up who orignally didn't know about this: Doom 32X Resurrection is an attempt to bring the Sega 32X version of Doom to its full potential. The game now supports a laundry list of features it didn't before: local coop / deathmatch, link cable multiplayer, all the maps, sprites from all angles (they all used to face forward, even rockets), positional sound effects, CD music support, new FM ost by SpoonyBard, improved resolution, improved framerate, additional 6-button configs, and more.

The romhack itself can be found at romhacking.net

[-] TwistedPear@lemmy.world 2 points 1 year ago

I have been playing RotT Ludicrous Edition, and it's my first time through the game in general. I can't tell you how much of my time is spent on key hunting or looking for that one touch plate, so I get that.

[-] TwistedPear@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

I noticed a few things while playing the N64 campaign.

It's not 1:1 parity with the console version, and it's not meant to be (and that's a good thing, actually).

How it works is they use N64 textures, OST, and maps. Everything else is from the new engine - including the new enemy AI changes and balance adjustments, etc.

A good portion of the game is spent in anti-gravity. You may not have the rocket launcher, or much ammo for it yet, relying on grenades to take down bigger baddies like enforcers or tanks. The trajectory of a grenade on authentic hardware is net positive, so it's about impossible to aim. On Q2 Enhanced, it just means the grenade fires straight out of the barrel. Little things like that stand out.

The Nintendo 64 campaign on Hard, with deaths, took me about 3 hours. This is how I have always wanted to play this version of the game. It's indescribably better than trying to play it on an actual Nintendo 64 or even emulated.

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Just like Quake 1, if you already own Quake 2, the enhanced version is available as a free update. Although unlike Quake 1, Quake 2: Enhanced is also available on GOG day 1.

In addition to visual updates, there's a new episode "Call of the Machine", Quake 2 N64, a pass to the enemy AI which changes a few behaviors and attacks, removes machine gun recoil, a new infinite use item that shows the player where to go next, and a number of other qol and accessibility options.

Anecdotally, I find the addition of Q2 N64 very appealing. It's a mish-mash of pared-down maps from vanilla Q2 and the expansions in a strictly linear fashion - no backtracking. Of course, there's also changes to the lighting and a new OST by Aubrey Hodges. Being able to control the game from keyboard / mouse is a godsend. I played the game in emulator with a modern gamepad and it was barely, barely doable, even when I could manually set deadzones and sensitivities and the like. It was awful.

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submitted 1 year ago* (last edited 1 year ago) by TwistedPear@lemmy.world to c/retrogaming@lemmy.world

Patreon supporters of Raptor: Call of the Shadows Remixed now have access to a beta SDL2 port of Demon Star in the Discord server

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Sure, you could have ran RotT in a number of sourceports, DOSBox, or even a virtual machine if you were determined, but the experience of getting it up and running on a modern system hasn't been great.

Nightdive released Ludicrous Edition and it's finally accessible enough to just launch and play. Includes midi and 2013 soundtracks, all the original episodes, plus one new one, and a couple of qol adjustments in the menus.

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submitted 1 year ago* (last edited 1 year ago) by TwistedPear@lemmy.world to c/retrogaming@lemmy.world

I used to have a 32x back in the day, but you know, Sega did what they did, and it didn't really pan out. I thought the mushroom system was cool tech, but lamented how little value it added to the Genesis. I essentially gave it away.

The library was small, and even the top tier A-list games barely even graze competency, let alone "good". Most of them play well enough in emulation (there are exceptions, of course), and even Mister has a core for it now.

Still, I unironically enjoy Cosmic Carnage; Doom on 32x was sadly rushed but the result is hilarious for so many reasons (my favorite is the end of the game dumps you into a fake DOS prompt); and I still remember being legit excited to play Mortal Kombat II on the system, and it got a lot of mileage. So it wasn't all bad.

It may not make a lot of sense to buy it again now for the nostalgia, especially with all the benefits of hindsight I have. Did it anyway.

[-] TwistedPear@lemmy.world 3 points 1 year ago

Yeah, it got a port on the N64.

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Caption: "Your Evil is Nothing Compared to Mine"

2

I remember playing Doom 3 on my pc at the time, and it was like 20 fps, maybe. I also remember the marketing on PC parts at the time having stickers like "Runs Doom 3" on them.

When it came out on Xbox, one of my friends marveled at it and how good it looked on console, but was annoyed at all the pc comparisons a second friend and I were making.

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submitted 1 year ago by TwistedPear@lemmy.world to c/doom@lemmy.ml

Ways to play Doom64 outside of an actual N64 or emulation has been pretty scarce up until now, and it's a huge shame.

There was a slow trickle starting with SVKaiser's Absolution TC, and Doom 64 EX, but we actually have choices now:

Experiment at your discretion. They're all fun. Most of them rely on the Nightdive Doom64.wad from GOG or Steam, some are still fine with doing a tc of Doom II.

Doom 64 EX + by ATSB.

Doom 64 Super EX Plus by styd051 (for custom monster and extended map support)

Doom CE by molecicco. A modernized approach to both PSX and Doom 64. There's even a bizarre add-on mod that combines them.

Doom 64: Retribution by Nevander

Brutal Doom 64 by Sgt Mark IV

0

If you remember Mega Man: the Wily Wars, the Sega Genesis remake of the first three games, there's a recent homebrew that is doing the same for the latter half of the NES era.

It has a ton of customizable options, kind of like Sonic 3 Complete / AIR. Only MM4 is available right now, but the project is definitely worth watching.

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TwistedPear

joined 1 year ago