[-] bastion@feddit.nl 72 points 2 months ago* (last edited 2 months ago)

He followed legal advice from lawyers and removed some russians from being kernel maintainers to comply with sanctions.

[-] bastion@feddit.nl 45 points 3 months ago

No. With the notable exception of rodents, animals generally can't detect oxygen deficiency directly (though they may get loopy).

Nitrogen asphyxiation basically makes you loopy, then unconscious, then dead. It's experientially equivalent to exposure to normal air at extremely high altitudes. Military pilots are often exposed to this (in a controlled manner) precisely because it's so hard to recognize, and doesn't induce fear. Like, epic levels of hard to recognize, as in "Hey Bob, it's time to put your mask back on to keep you from dying!" Bob: snickers and clearly thinks this is a great joke, until the person straps his mask back on, and he realizes how serious the situation is

You can make a trough for a (non-starved) pig that constantly releases nitrogen gas (which it breathes as it's eating). The pig puts his head in the trough to eat, then passes out from lack of oxygen (this pulling it's snout out of the trough), then is like "what was I doing? Oh look, food.." ..and goes right back to it, passing out again.

This is completely different from the reaction to carbon dioxide asphyxiation, which the body has sensors for, and induces all kinds of panic. Try the same trough experiment with a pig using carbon dioxide, and it will stay the fuck away from the evil trough of death.

[-] bastion@feddit.nl 38 points 3 months ago

Bernie is, and always has been, The Man. In the good sense.

[-] bastion@feddit.nl 35 points 3 months ago

This isn't exactly "can't live without," that would be HomeAssistant. But what I Immediately thought of?

Beyond All Reason

This is an RTS game in the spirit of Total Annihilation.

  • labor of love
  • fully 3d, including ability to rotate or raise/lower view
  • tens of thousands of units without hardware lag for reasonably modem hardware (3-4 years old)
  • all shots actively rendered, leading to:
  • realistic friendly fire
  • even air units can get hit by ballistic shots targeting land units (although odds are fairly slim)
  • redirect-unit-to-dodge micro is effective in some situations
  • meaningful terrain
  • radar will have blind spots based on line-of-sight
  • radar gives clear indicator of coverage during placement
  • two factions, almost 200 units each, with tier 1, 2, and 3 units. A third (currently playable with a setting change) faction is in the works.
  • crafty, non-cheating ai opponents
  • free server hosting (!)
  • active servers all times of day

The overall feel and balance of the game is great. The changes they make to balance are generally light and reasonable, and the game had a good community.

Fam and friends play together often.

[-] bastion@feddit.nl 27 points 4 months ago* (last edited 4 months ago)

This game is absolutely fucking solid.

  • Excellent, balanced gameplay
  • AI that doesn't cheat (unless you count being incredibly fast at micromanaging)
  • choose your own music for menus, gameplay, action gameplay
  • scenarios for single player gameplay
  • lots of maps, for 2-16 players
  • active lobby
  • they host game servers for for for $0 (but seriously, please donate)
  • in-development features that can be enabled with a click and tested
  • ridiculous features, so you can do different game modes
  • still under active development and expansion
  • awesome community
  • physics-based gameplay - that means, shots are actively rendered. Beam weapons do damage while on. If something drives into it, it takes damage. If you hit your own guys, they die. If you put shields around one section of your base and not another, the plasma cannon rounds might just bounce off and hit your stuff anyways, if it comes from the right angle to do so.
  • radar has line-of-sight - i.e., hide behind a cliff face and advance, and place your own radars well.
  • rock-paper-scissors-lizard-spock. That is - air, sea, and ground units, each with unique advantages - but also, amphibious units, hovercraft, long range vs short range, fast vs slow - deep strategic complexity.

Negatives:

  • some assholes exist, because humans
  • unintuitive menu system
  • unintuitive separation of main menu options and in-game options.
[-] bastion@feddit.nl 35 points 4 months ago

This is not his Achilles heel. His Achilles heel is doubt. Populism depends on belief, and is inherently unstable. He started doubting. His people stated doubting. He is now going down, and the ridicule he always dishes out now also lands for him.

The mockery of him has been constant from day one.

[-] bastion@feddit.nl 29 points 4 months ago

*training their ai using humans

[-] bastion@feddit.nl 62 points 4 months ago* (last edited 4 months ago)

This. Well said.

Kent is reasonable, and sees Linus's need to keep order. I think he just pushes it sometimes, and doesn't understand how problematic that can be.

That said - he has resubmitted an amended version of the patch, that doesn't touch code outside of bcachefs, and is less than 1/3 the size.

[-] bastion@feddit.nl 52 points 4 months ago

He accepted Linus's needs as the project head to keep order. He resubmitted the patch set without the contentious parts. It's less than 1/3 the size and doesn't touch code outside of bcachefs. Problem solved.

Honestly, Kent seems pretty reasonable (though impassioned), and bcachefs well probably make it, and Kent will get used to just submitting things at the right time in the cycle.

[-] bastion@feddit.nl 27 points 7 months ago

Yeah, kinda weird to see it on mildlyinfuriating.

[-] bastion@feddit.nl 33 points 1 year ago

A lot of people are saying Debian, because Debian.

Debian. I've literally run Debian stable with uptimes of over a year.

[-] bastion@feddit.nl 40 points 1 year ago

Yep. Investing should tie you to a stock for at least a year - as soon as you decide to sell, the one-year timer starts.

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bastion

joined 1 year ago