106
54
9
submitted 1 month ago by Blaze@sopuli.xyz to c/football@lemmy.world
7
submitted 1 month ago by Blaze@sopuli.xyz to c/football@lemmy.world
3
submitted 1 month ago by Blaze@sopuli.xyz to c/football@lemmy.world
6
submitted 1 month ago by Blaze@sopuli.xyz to c/football@lemmy.world
4
submitted 1 month ago by Blaze@sopuli.xyz to c/football@lemmy.world
9
submitted 1 month ago by Blaze@sopuli.xyz to c/football@lemmy.world
13
Pedri VS Stade Brest (files.catbox.moe)
submitted 1 month ago by Blaze@sopuli.xyz to c/football@lemmy.world
4
submitted 1 month ago* (last edited 1 month ago) by Blaze@sopuli.xyz to c/football@lemmy.world
20
submitted 1 month ago by Blaze@sopuli.xyz to c/football@lemmy.world
77

Arcade car games don't seem that popular nowadays, so what is your opinion on this series?

Some food for thought (not mine)

It's hard to believe the OG NFS Most Wanted is 19 years old. To this day, I don't think there has been a better car game. In fact, I'd even claim it's the best car game ever, but that would be too dramatic, so let's just leave it at best in the franchise for now. I think a lot of people would agree with me though, and I mean a lot.

A little explanation for that title: If you're a Need For Speed fan, chances are you support one of the following opinions:

  1. Underground 1/2 is the best NFS.
  2. Most Wanted is the best NFS.

Now, let's see how Underground 1/2 is objectively better compared to MW:

  • Customization is more extensive

The end. That's literally it. MW on the other hand has:

  • Better graphics, physics, etc...it's just more polished in every way, which is to be expected from any game sequel, or at least it used to be.
  • Police pursuits (more on that later).

I could of course say a lot more, but I don't want to cross the blurry line of subjectivity, so let's leave it at that. Most Wanted is simply a better made game, with an extra added mechanic: Police Pursuits.

Honestly, you could have an entire post just for the pursuits alone. Arguably what made the game as legendary as it is, at least partially. I don't know if I've ever played another game that features police as good as this one. And its beauty is in its simplicity as much as it is in its execution. There are levels to how "serious" a chase can be, called "heat". There is a counter and as long as you run from the police, it keeps counting. Get chased long enough and the heat level rises. Every time that happens, the police get more aggressive and use different methods to stop you. And it's just done beautifully. It starts out easy, and you get cocky. Maybe you feel like challenging them. The heat rises, but you keep having fun. Eventually, you feel like it's time to bail, and that's when you realise that you have been played. Now they won't let you leave. The difficulty really sneaks up on you, even though it's absolutely linear and predictable in its progression. It can be fun, annoying, stressful, hard, in all the good ways.

That alone is enough to lift MW above any of the Undergrounds. And I've said virtually nothing about the rest of the game. I'm going to get into the subjective stuff now. The map is frigging awesome. You start out in what looks like the countryside, with its beautiful forested highways and what look like higher income areas. Then, as you progress further through the story and unlock more areas, you turn towards a more...dystopian look, for lack of a better word. Brown, filthy, rusty industrial areas, with garbage and graffiti. I mean look at this. This is a perfect image to give you a great idea of what this game is all about. Grunge, decadence, dystopia. You don't get the neon lights of Underground 1/2 here, as cool as they are. And the whole thing is absolutely elevated by its metal/rap mix soundtrack, one that would be called "grimdark" today, but would also be instantly recognizable by any fan of the game. This is another way MW excels over the predecessors in my opinion. And that is the vibe. The atmosphere. I know people love the night from Underground, but in my opinion, MW offers a far more cohesive, far more complete package, and not just when it comes to aesthetics.

I feel like the whole experience is streamlined beautifully. Each thing flows into the next. The story is simple, yet it has stakes. At the same time, it plays into the game's Blacklist mechanic, which has you competing with members of the "blacklist", in order to climb up the ladder. But you have to challenge these drivers first, by completing milestones. That's how the game basically "forces" you to experience all it has to offer. No shortcuts here, you have to work to get to the top and earn back what's arguably the single most iconic car ever to be put in a video game: The BMW M3 GTR. The absolute legend, the unicorn. A car so iconic, they're still milking it 20 years later, to remind you of the long past glory days of the franchise.

Yes, I am fanboying. I mean, this was THE GAME when it was new, especially for car people. I don't think it's an exaggeration to say that it is, to this day, my benchmark for car games. Seriously, it holds up, graphics look good to this day (if you don't focus on the backgrounds), driving physics are arcade-y, but still grounded enough to make you feel like a hero, even though they're not even close to being realistic. This game has the mojo and the franchise has been in steady decline ever since. There were some highlights of course. Carbon was a good attempt at a sequel, but rushed, it even brought back the customization from Underground...or most of it at least. Shift tried to do something. Then there was the 2015 reboot, which is easily in my Top 3 Need For Speeds, plagued by issues as it may be, some tiny, others not so much. And ever since then...crap.

What happened to Need For Speed? When did they lose the recipe? At some point, they went back to doing classic NFS, no customization, no story, not even the option to buy cars, nothing, just races to get to the finish line first. They just can't seem to get it right anymore. I still go back to the original MW every now and then and I can't help but appreciate how perfect it is, within reason. Everything in that game is what it needs to be, and every thing works with each other to create a great well-oiled machine that just does what's it's meant to do. I don't understand why newer games can't get it right. I thought the aforementioned NFS 2015 was an honestly GREAT attempt, but some of the decisions made for that game baffle me. But I can forgive virtually everything about it...except for one thing. Always online? Really? I can only hope that they patch the game before they inevitably take down the servers. Anyway, I digress.

Need for Speed used to be THE franchise for car games, and now it's but a shadow of its former self, if not a joke. I guess it still sells though, which is why they're still pushing the games out. I just wish we could once again reach those same highs from -sigh- 20 years ago. It really is incredible that it's been that long.

Play Need For Speed: Most Wanted if you haven't, it's great.

[-] Blaze@sopuli.xyz 33 points 2 months ago

I don't hate LW, I even regularly post to a few LW communities. The sysadmins do a good job. There are a few debatable moderation decisions, but those are usually documented on !yepowertrippinbastards@lemmy.dbzer0.com

The main issues I have with it is

  • centralization of communities coupled with the current federation implementation creating 7-days delay for instance like aussie.zone (see !fedimemes@feddit.uk for a meme and discussion on that topic)
  • their communities being the default means they can take controversial decisions and impact a topic for everyone until an alternative community emerges. See all the debates with the Media Bias Fact Checker bot, which in the end got removed from !world@lemmy.world (!globalnews@lemmy.zip for an alternative) but apparently it still on !politics@lemmy.world
  • another consequence of centralization is impact of their being unavailable. People here might remember August 2023 when LW was under consistent DDoS attack, it was barely usable. This prevented a third of Lemmy total users to use Lemmy. Should they face a similar issue in the future, most of the Lemmy communities would be unusable.

Another point I haven't seen mentioned is that they are still federated with Threads: https://fedipact.veganism.social/

They are the last large instance which still is.

[-] Blaze@sopuli.xyz 40 points 3 months ago

You're a good host, sorry to hear this

[-] Blaze@sopuli.xyz 42 points 4 months ago

Thank you for this comment.

I've interacted with Rooki a few times, most of them were nice, but I've also seen Rooki being indeed unicivilly and antagonistically towards users.

Let's see what the update brings.

[-] Blaze@sopuli.xyz 50 points 4 months ago

Also great contribution to make Lemmy a safer place

[-] Blaze@sopuli.xyz 47 points 4 months ago

I have been mentioning it on Reddit a few times, so glad to see that helps!

[-] Blaze@sopuli.xyz 43 points 5 months ago

Please don't, they are nice people, they just prefer to stay small

[-] Blaze@sopuli.xyz 45 points 5 months ago

Interesting to see that even Lemmy-UI does not display markdown completely correctly

[-] Blaze@sopuli.xyz 40 points 1 year ago

Hopefully that will motivate people to move to !linux@lemmy.ml

[-] Blaze@sopuli.xyz 43 points 1 year ago

Thank you for the update, seems like a reasonable approach

[-] Blaze@sopuli.xyz 35 points 1 year ago

Articles > videos

[-] Blaze@sopuli.xyz 36 points 1 year ago

Actually most of the discussion happens in !reddit@lemmy.ml

view more: ‹ prev next ›

Blaze

joined 1 year ago
MODERATOR OF