[-] bozo@lemmy.world 18 points 7 months ago

Yeah, all things considered this might be the best case scenario for this to play out, short of Yuzu somehow winning in court. It sucks to see Yuzu shut down, but the risk of new legal precedent surrounding emulation was far more concerning. At least Yuzu's source code will still live on.

[-] bozo@lemmy.world 69 points 7 months ago* (last edited 7 months ago)

It's good news in the sense that this won't be setting a new legal precedent surrounding emulation. Nintendo's case argued that the means by which cryptographic keys were obtained was in violation of the DMCA, which is an untested angle that could have dire legal ramifications for many other emulators if it were upheld in court.

On top of this, the Yuzu devs were a bit too brazen with their attitude towards piracy, and after consulting their lawyers they must have realized they have no legal ground to stand on. Any other emulator that runs a tighter ship in regard to copyrighted material (like most do) wouldn't be in such trouble. Nintendo wouldn't have a case with almost all other emulators, Yuzu in particular was giving them a lot to work with.

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submitted 7 months ago by bozo@lemmy.world to c/games@lemmy.world

Everyone in the emulation scene can breathe a sigh of relief.

[-] bozo@lemmy.world 3 points 7 months ago

It's a leap day bug, an easy to overlook programming quirk.

[-] bozo@lemmy.world 89 points 7 months ago

What's more, is that from these passages, it sounds like Nintendo even wants backups of games you have lawfully purchased to constitute copyright violation and made illegal (because they have to bypass encryption, therefore violating DMCA). I'm not fluent in legalese though, so correct me if I'm misinterpreting:

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submitted 7 months ago* (last edited 7 months ago) by bozo@lemmy.world to c/games@lemmy.world

Nintendo's full case filing


https://twitter.com/stephentotilo/status/1762576284817768457/

"NEW: Nintendo is suing the creators of popular Switch emulator Yuzu, saying their tech illegally circumvents Nintendo's software encryption and facilitates piracy. Seeks damages for alleged violations and a shutdown of the emulator.

Notes 1 million copies of Tears of the Kingdom downloaded prior to game's release; says Yuzu's Patreon support doubled during that time. Basically arguing that that is proof that Yuzu's business model helps piracy flourish."

[-] bozo@lemmy.world 6 points 7 months ago

Is the stickied "What are you playing" post going to be updated? The current one is over a month old.

Anyways, I've been playing Penny's Big Breakaway, and I am enjoying it thoroughly. It's like a blend of Cappy mechanics from Mario Odyssey with a THPS style combo chaining system, and staged in levels reminiscent of 2D Sonic but transposed into 3D. The skill cap is way higher than your typical 3D platformer, and personally I find this type of design to be way more interesting than a collectathon.

It's awesome if you get a lot of enjoyment out of combo chasing and improving your times, but I can tell it's going to be divisive for those expecting a more conventional platformer. I have a feeling that this is going to end up on many "hidden gems" lists in the future.

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submitted 7 months ago by bozo@lemmy.world to c/games@lemmy.world
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submitted 7 months ago by bozo@lemmy.world to c/games@lemmy.world

Penny's Big Breakaway is a 3D platformer developed by the team behind Sonic Mania. Really looking forward to playing this one, John from Digital Foundry had nothing but glowing praise for it.

[-] bozo@lemmy.world 35 points 7 months ago

This feels like Sega is running a science experiment to conclusively determine how much more money can be made from the live service format, with a control group and everything.

[-] bozo@lemmy.world 36 points 7 months ago* (last edited 7 months ago)

Building games that are actually fun is going to make you the most money, that's it.

Say it louder for the publishers in the back.

It's infuriating how game design is devolving into engagement treadmills instead of simply being fun, concise experiences. The industry needs more Hi-Fi Rushes and less Suicide Squads.

[-] bozo@lemmy.world 4 points 7 months ago

This is honestly incredible work being done for preservation. As usual, it's being done by fans and not Nintendo. It's a travesty that Nintendo can't be bothered to do more than the bare minimum and put the Satellaview content on SNES NSO.

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submitted 7 months ago by bozo@lemmy.world to c/games@lemmy.world

Article by Patrick Klepek & Rob Zacny.

[-] bozo@lemmy.world 3 points 1 year ago

I can't tell if I don't like Starfield, or playing games anymore.

I don't know your tastes, but it's probably the latter if you only stick to the AAA realm of games. I sure as hell have burned on them - the indie and mid-budget space is where you'll find games focused on simply being fun. Hi-Fi Rush, Pizza Tower, Bomb Rush Cyberfunk to name a few that came out this year.

[-] bozo@lemmy.world 4 points 1 year ago

Shout out to Gunstar Super Heroes! I feel like many fans of the Genesis original never even knew it got a (VERY good) sequel.

[-] bozo@lemmy.world 9 points 1 year ago

Honestly, most "professional" game reviews are made by average joe gamers who happen to have a platform to broadcast their thoughts. Most of these writers are not expert players nor are they always well versed in the genre of the game they're reviewing.

I never understand why people put so much stock into them when their opinions are no more valid than any random person on the internet.

[-] bozo@lemmy.world 3 points 1 year ago

Come hang out with the CRT fanbase!

!crtgaming@lemmy.world

!CRTs@kbin.social

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bozo

joined 1 year ago