[-] catalyst@lemmy.world 33 points 3 weeks ago

I had a bad feeling when I saw another developer had picked it up. This sounds worse than I imagined.

[-] catalyst@lemmy.world 11 points 1 month ago

I asked and answered a small handful of questions in the mid 20-teens but not really much since. I still wind up finding good answers there on a semi regular basis, though.

I just looked in my profile and my last question was in 2017. I received a holier than thou “what you’re trying to do is wrong” type of response and finally solved it with the help of a coworker who actually cared.

[-] catalyst@lemmy.world 12 points 1 month ago

I second rustlings, it’s really good!

[-] catalyst@lemmy.world 15 points 1 month ago

I don’t know what game first came up with it, but Super Mario RPG was the first time I saw timed hits for attack and defense in a JRPG. While the mechanic isn’t exactly ubiquitous it has popped up in a handful of other games over the years and it always reminds me of that game.

[-] catalyst@lemmy.world 20 points 2 months ago

Yeaaah, kinda seems like people just didn’t want a remastered Braid.

[-] catalyst@lemmy.world 20 points 3 months ago

I keep thinking back to years ago when someone at work tried to tell me this guy was good and I could just tell on vibes alone to stay clear.

[-] catalyst@lemmy.world 17 points 3 months ago

Since the question is specifically about what Apple could make developers do, I’ll say this: enforce the App Store guideline rule about not using push notifications for advertising.

I very rarely enable push notifications on apps anymore because so many use them for spammy advertisements. This makes apps less useful than they could be if notifications were used responsibly.

[-] catalyst@lemmy.world 11 points 4 months ago

Nice. I had this on my list already, this just makes me want it more. I’ll probably wait for a full release though.

[-] catalyst@lemmy.world 12 points 5 months ago

Played about 5 hours tonight and I’m loving it. I wasn’t sure how much content to expect for early access but this is more than I would have guessed. The combat feels really really good. Charging your abilities with mana starts to feel better once you build up some regen on it and you can use it more freely. It took me a minute to nail how to aim the long charged special but now it’s one of my faves to spam.

A few little surprises have happened that made me grin really big as a big Hades 1 fan as well. I did not play EA last time around but I decided this time I want to be a part of that experience and see how the game evolves.

[-] catalyst@lemmy.world 14 points 5 months ago* (last edited 5 months ago)

I also only had time for one episode so far but I dug it. Felt like they really nailed the vibe. I am loving our three main characters too.

I’m not a huge fan of gore but the violence here felt on par with the game and a little bit slapstick in a way that for me made it less gross and more silly.

I’m excited to watch more soon!

[-] catalyst@lemmy.world 11 points 7 months ago

Looks pretty awful to me. Wild casting choices. I like Jack Black but he doesn’t read right as Claptrap to me at all. Roland is a gruff tough guy, not whatever Hart is going to do here. And Tina here comes off as a scared child instead of the absolute firebrand she ought to be.

[-] catalyst@lemmy.world 19 points 1 year ago

Hades is one that I’ll still fire up now and again if I’m not sure what to do. Currently losing my mind at the lack of Hades 2 news.

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catalyst

joined 1 year ago