[-] crossmr@kbin.run 1 points 3 months ago

This isn't anyone playing anything. This is a story about how people bought $19 billion worth of games and then never played them (which would suggest they likely never downloaded them either). Valve made over $6 billion and used no more resources than serving up the store page and the payment processing.

and this is why Valve is in no rush to pump out games like they used to. Why they have no real burning desire to continue half life. They made enough money to keep the lights on indefinitely by doing no more than simply letting an automatic process run that any first year web developer could set up.

[-] crossmr@kbin.run 4 points 3 months ago

B2B contact is generally fine, unless you're going to be a stalker about it. Had one the other day who messaged me on linkedin with her pitch and included the standard 'If you have time and this is interesting feel free to reach out' I saw the e-mail pop up just as I was stepping away to have lunch, as it was the standard lunch time. Before I even got downstairs (work from home) my company's calling me out of the blue to tell me they have a call for me from this person. I declined the call, as we both agreed it was just business spam and after lunch responded and let them know we'd never be interested in their services. 'Feel free to get in touch if you're interested' and 'I'm going to track down your company's phone number and call you 30 seconds after I send this' just don't vibe for me.

[-] crossmr@kbin.run 2 points 3 months ago

I test all scripts as I generate them. I also generate them function by function and test. If I'm not getting the expected output it's easy to catch that. I'm not doing super complicated stuff, but for the few I've had to do, it's worked very well. Just because I don't remember perfect syntax because I use it a couple of times a year doesn't mean I won't catch bugs.

[-] crossmr@kbin.run 33 points 3 months ago

Gen AI is best used with languages that you don't use that much. I might need a python script once a year or once every 6 months. Yeah I learned it ages ago, but don't have much need to keep up on it. Still remember all the concepts so I can take the time to describe to the AI what I need step by step and verify each iteration. This way if it does make a mistake at some point that it can't get itself out of, you've at least got a script complete to that point.

[-] crossmr@kbin.run 5 points 3 months ago

Someone get on midjounrey and get us a potbelly mosquito.

[-] crossmr@kbin.run 4 points 3 months ago

I find it great when we have a meeting every other half hour. I get a lot done on those days.

[-] crossmr@kbin.run 8 points 3 months ago

https://nightswithalicecooper.com/2020/04/24/flashback-lennon-mccartneys-final-meeting/

The two last spoke on the phone in early 1980.

This was 4 years after they had the chat about SNL.

[-] crossmr@kbin.run 9 points 3 months ago

I don't think the age of the game is really relevant. If the game is active and you're making money on it, you support it.

[-] crossmr@kbin.run 3 points 4 months ago* (last edited 4 months ago)

But there is always an excuse. Epic tried that. Companies complained.

Their sales used to give you a reusable $10 off coupon. That didn't change the amount the companies got when someone bought their game. It only changed how much they paid. When one of the Witcher games had that coupon applied to it, the developer got pissed off and changed the price of the game so that it was a cent or two below the threshold to activate the coupon, and then fans of the dev were excusing it claiming that they couldn't let the price be lower because it would 'devalue' the game.

if a game was $30 on Steam and $25 on Epic (as a regular price), or some other service, you'd undoubtedly hear the same rhetoric.

Epic's cut is 12% not 30%. They also waive the 5% royalty fee over $1 million for sales on the Epic Store if you use Unreal. Epic doesn't control the prices. Devs set the prices. They leave the price the same on Epic so that they can actually get a little more for each sale.

What the should do on a $60 game though is to set the price at like $56 on Epic, it would encourage people to save a couple bucks there, while still getting them more than steam after the cuts.

[-] crossmr@kbin.run 3 points 4 months ago

Console prices aren't really relevant to Steam. Consoles always tend to run higher.

[-] crossmr@kbin.run 3 points 4 months ago

You can get resin printers under $250. The elegoo mars 4 is $223 on Amazon, if you go second hand you can probably get a 3 for a bit cheaper. If you're going to do miniatures, the difference is still very significant.

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crossmr

joined 4 months ago