[-] hogart@feddit.nu 0 points 11 months ago

Your points doesn't make his points invalid. And the other way arround.

[-] hogart@feddit.nu 0 points 1 year ago

I'm still puzzled you compare soldering circuits 30 years ago with pressing a disk today. Games took a year to one and a half with about 15 people to develop compared to teams of 100 working for years. Like I stated earlier, the electrical bills alone to create the new AAA titles today are probably equal to the entire development budget of the AAA titles 30 years ago. However we twist it, we pay the same or less for games now than we did 30 years ago. A lot of games are even free now if you don't fall into the pit of buying skins. We are in a good place.

[-] hogart@feddit.nu 0 points 1 year ago
[-] hogart@feddit.nu -1 points 1 year ago

There will always be that game that pushes the boundaries between current gen and next gen. Sometimes even more. Crysis is the perfect example of the past. Starfiels seems to do a decent job right now even if it's probably not even close to what Crysis did. When people spend a lot of money we feel entitlement, thats only natural. No one did anything wrong. So no need to point a finger anywhere.

[-] hogart@feddit.nu -2 points 1 year ago

But at least we can pay a premium price to maybe receive it in the future! Because the dev is doing gods work and whatnot.

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hogart

joined 1 year ago