Fast? Clean? The new app is a stuttery, cluttered mess with more ad popups than a 2010 video streaming site and more framedrops than crysis. Until a few days ago I still used the oooold app and it was much better.
Unless you're writing ruby on rails on a 13" macbook, you'll run into Gnome's limitations when working.
Gnome is in many ways so focused that it makes a lot of productivity use impossible. You always have to open the menu to launch software, you've got no system tray, and worst of all, Gnome apps are so simplified that you constantly run into the limitations when using it productively.
When working with dozens of windows open at the same time across multiple monitors, I'm a fan of KDE. And KDE apps tend to also have all the extra features I need to handle weird situations, files, and edge cases.
Just go ahead with the tutorial. Kotlin is basically identical to Java with only tiny changes, and you can just look those up whenever you see something new.
I really like portal's absolutely minimal HUD. The game absolutely works without any hud whatsoever just as well too.
Hey, have you ever met Taylor Swift? I heard she gives great IT security advice over at https://infosec.exchange/@SwiftOnSecurity
This is definitely at least in-engine, likely actually in-game footage:
- characters swimming in the water during both of the beach shots have no animations whatsoever, they just stand on the water like they're jesus christ.
- one of the container ships in the later overhead shot showing the derelict bridge is entirely untextured and extremely low res, while the rest of the environment is highly detailed
- in the opening shot, parts of the city are billboarded or simple blocks to provide a basic skyline shape, while the areas around the prison are extremely detailed
The NPCs standing on the water also suggests NPCs are driven by the final actor and animation systems, but the animations for swimming or walking through water are just not done yet.
We also see a significant difference between the recreations of florida man memes, where every motion is keyframed to match the original videos, and the parts of the trailer where we see NPCs actually running their regular animation loops, as in the beach, club or road scenes.
Now, will we see this level of quality in game? Yes and no. Usually, a small elite team builds a vertical slice, a single mission in which every little mechanic already works, followed by many larger teams then building the rest of the game, trying to match the quality of the original template.
A good example of this is the original 40min E3 demo of cyberpunk 2077, which exists in the game 1:1 today. This vertical slice was awesome, but later missions usually had fewer alternative solutions, less polished environments and an overall lower interactivity.
So while I'm sure the robbery / prison / parole hearing part is fully fleshed out and will likely be included in the final game as-is, other parts of the game might not reach the same level of realism. Even if you ran the game on the same high-end workstations the developers are using.
Darum have ich auch fast jede Woche einen Fahrradunfall wenn ich mit dem Rad auf einer Tempo 70 Straße, die eine Rechtsabbiegerspur hat, auf der mittleren Spur fahren muss und Autofahrer mich auf meiner eigenen Spur mit nur wenigen Zentimetern Abstand überholen.
Neulich war das überholen so dicht, dass ein Autofahrer mir mit dem Außenspiegel die In-Ears rausgerissen hat.
Würdest du deine Kinder ab dem Teenie-Alter in so einer Situation zum auf der Straße fahren verpflichten, wie es die StVO vorsieht?
Tbh, pedestrians and bicycles can coexist relatively easy, as can horse riders and trams.
It's cars that just don't fit in with their significantly higher weight and speed without the predictableness of trams.
"just works" if you've got the fps set to 60 on an M1/M2 macbook and update the OS, you've bricked it.
Better laptops tend to put the wifi antenna in the display, so it's far away from the USB ports when in use. Obviously that's not compatible with ultra thin laptops.
Often enough, the old code is so badly intertwined that it's impossible to actually test. Those are the moments where all you can do is nuke it from orbit.
That's definitely wrong. You should follow danielle's mastodon, she's working on elementary all the time.